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minetest.git
clamp
dual_wielding
find_nodes_in_area
handswap_keybind
hud_font_style
itemmeta_restrictions
mirror_hands
physics
serversoundpack
stencil_shadows
wield_animation
lizzy's patches for luanti
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game.cpp
Age
Commit message (
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Author
2013-02-19
Disable placement prediction for nodes that use on_rightclick
Jeija
2013-02-12
Enable multiline signs
PilzAdam
2013-01-28
Place block when holding sneak while right-clicking nodes with formspec
Jeija
2013-01-14
Bugfix: else repeat_rightclick_timer = 0;
PilzAdam
2013-01-14
Add particles
Jeija
2013-01-07
Disable all HP handling if enable_damage is false
PilzAdam
2013-01-07
Fix buttons not working for Lua-triggered formspecs
sapier
2013-01-04
Fix typo doubletab -> doubletap
PilzAdam
2013-01-04
Switch to fly mode if spacebar is doubleclicked
PilzAdam
2013-01-04
Repeated right clicking when holding the right mouse button
Jeija
2013-01-03
Adjust the maximum alpha of the red hurt screen
PilzAdam
2013-01-03
Tilt camera on player damage (tweaked by PilzAdam)
Jeija
2013-01-02
Replace constant red hurt screen with fade out red
PilzAdam
2013-01-02
Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from lua
sapier
2012-12-27
Add selectionbox_color, crosshair_color, and crosshair_alpha options
Esteban I. Ruiz Moreno
2012-12-11
Only fly through walls in noclip mode wich requires the noclip privilege
PilzAdam
2012-12-06
Update GUI texts
Perttu Ahola
2012-12-06
draw gui later. this fixes the hotbar disappearing while rendering to texture.
Jürgen Doser
2012-12-02
Smooth day-night transitions
Perttu Ahola
2012-12-02
Handle day-night transition in shader and make light sources brighter when sh...
Perttu Ahola
2012-12-02
Implement a global shader parameter passing system and useful shaders
Perttu Ahola
2012-12-02
ShaderSource and silly example shaders
Kahrl
2012-12-02
On-demand item meshes and textures
Perttu Ahola
2012-12-01
Merge support for anaglyph stereo
PilzAdam
2012-11-30
Make dragged itemstack following the mouse cursor much smoother
Jürgen Doser
2012-11-25
RealBadAngel's patch which allows the lua api to read pressed player keys. Th...
MirceaKitsune
2012-11-13
Anaglyph stereo support, created by xyz
MirceaKitsune
2012-09-04
Reorganize ClientMap rendering code for a bit more performance
Perttu Ahola
2012-07-23
Fix building on top of (pointable && buildable_to) nodes
Perttu Ahola
2012-07-22
minetest.register_on_player_receive_fields()
Perttu Ahola
2012-07-22
Implement formspec
darkrose
2012-07-21
Fix signed overflow in getPointedThing
Bad-Command
2012-07-21
Server-side checking of digging; disable_anticheat setting
Perttu Ahola
2012-07-19
Allow defining player's inventory form in Lua
Perttu Ahola
2012-06-17
Custom boxy nodes (stairs, slabs) and collision changes
Kahrl
2012-06-17
Optimize headers
Perttu Ahola
2012-06-16
Allow node cracking animations of any length
Perttu Ahola
2012-06-16
Node texture animation
Perttu Ahola
2012-06-10
Node placement client-side prediction
Perttu Ahola
2012-06-09
Remove a random old comment and a #define from game.cpp
Perttu Ahola
2012-06-05
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-03
Update inventory menu from formspec on-the-fly
Perttu Ahola
2012-06-03
Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point valu...
Perttu Ahola
2012-06-03
Reshape inventory menu code
Perttu Ahola
2012-06-03
Implement sign using form field protocol
Perttu Ahola
2012-06-03
Strip unneeded variables from NodeMetadata
darkrose
2012-06-03
WIP node metadata, node timers
Kahrl
2012-04-06
Handle failing openal init properly, add enable_sound and sound_volume settings
Perttu Ahola
2012-04-04
Show reported map seed on debug info (F5)
Perttu Ahola
2012-04-04
Fix sound direction and add experimental:soundblock alias sb in minimal for t...
Perttu Ahola
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