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AgeCommit message (Expand)Author
2018-06-13Server: move shutdown parts to a specific shutdown state object (#7437)Loïc Blot
2018-06-06Stop autoforward on BACKWARD key-press (#7417)tukkek
2018-05-28Fix more GCC 8.1 warnings ...Loïc Blot
2018-05-12Camera: Improve subpixel movement (#7319)SmallJoker
2018-05-01Fix invisible chat error messages (#7289)Vincent Glize
2018-04-04[clang-tidy] Promote some performance-* as a coding error (#7194)Loïc Blot
2018-04-04Fix last performance-type-promotion-in-math-fn problemsLoic Blot
2018-03-30Client eventmanager refactor (#7179)Loïc Blot
2018-03-28Add formspec theming using prepended stringsAndrew Ward
2018-03-24Cleanup sound manager class (#7158)Loïc Blot
2018-03-23Global initialization of sound using SoundManagerGlobal (#7063)nOOb3167
2018-03-11Android build fixes for c++11stujones11
2018-02-10Node definition manager refactor (#7016)Dániel Juhász
2018-02-08Switch F3 to use 'enable_fog' settingThomasMonroe314
2018-01-26[CSM] HUD Fix not updating server HUDs caused by 4f688d5SmallJoker
2018-01-26Fix issues with earlier CSM HUD commit (#6940)red-001
2018-01-20Game refactor [4/X]: keycache is now owned by InputHandlerLoic Blot
2018-01-20Game refactor [3/X]: Move keycache to inputhandlerLoic Blot
2018-01-20Game refactor [2/X]: Various moves (profilergraph, nodePlacementPrediction, ...Loic Blot
2018-01-20Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with ...Loic Blot
2018-01-13Add confirmation on new player registration (#6849)Muhammad Rifqi Priyo Susanto
2018-01-05Don't recalculate statustext initial color everytime & review fixesLoic Blot
2018-01-05GameUI refactor (part 7/7): Finish to include profiler things to GameUILoic Blot
2018-01-05GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimpl...Loic Blot
2018-01-05GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI classLoic Blot
2018-01-05GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, Ga...Loic Blot
2018-01-05GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::in...Loic Blot
2018-01-05GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on St...Loic Blot
2018-01-05GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUILoic Blot
2017-12-26Add check to pause game on lost window focusrubenwardy
2017-12-14Zoom: Add 'disabled by game or mod' messageparamat
2017-12-14Minimap messages: Improve 'disabled by server' messageparamat
2017-12-11CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)Loïc Blot
2017-12-10F5 debug info: Add colons, use lowercase except for FPS and RTTThomasMonroe314
2017-11-27F5 Debug info: More compact, return to 2 linesparamat
2017-11-08Move files to subdirectories (#6599)Vitaliy
2017-10-31Rewrite rendering engine (#6253)Vitaliy
2017-10-29Allow overriding tool capabilities through itemstack metadataraymoo
2017-10-17don't pass g_settings around, and use it directlyEsteban I. RM
2017-10-17Implement #6096Esteban I. RM
2017-10-02[CSM] Add callback on open inventory (#5793)Vincent Glize
2017-09-30game.cpp: remove dead code for proto v25 compat (#6481)Loïc Blot
2017-09-28Server: affect bind_addr on constructor instead of start() (#6474)Loïc Blot
2017-09-26Add mute setting (toggled by the mute key and in the volume menu) (#6415)DTA7
2017-09-11Implement client node dig predictionAuke Kok
2017-09-10Fix incorrect buffer size calculation on creation of HUD status messagesrubenwardy
2017-09-08Particles: Do not add digging particles for airlike nodes (#6392)SmallJoker
2017-09-05Make HUD status messages translatable (#5795)Wuzzy
2017-08-30Remove DSTACK support (#6346)Loïc Blot
2017-08-29Formspec: Add options to set background color and opacity (fullscreen mode + ...Loïc Blot