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game.cpp
Age
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Author
2012-06-10
Node placement client-side prediction
Perttu Ahola
2012-06-09
Remove a random old comment and a #define from game.cpp
Perttu Ahola
2012-06-05
Switch the license to be LGPLv2/later, with small parts still remaining as ↵
Perttu Ahola
GPLv2/later, by agreement of major contributors
2012-06-03
Update inventory menu from formspec on-the-fly
Perttu Ahola
2012-06-03
Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point ↵
Perttu Ahola
values in formspec
2012-06-03
Reshape inventory menu code
Perttu Ahola
2012-06-03
Implement sign using form field protocol
Perttu Ahola
2012-06-03
Strip unneeded variables from NodeMetadata
darkrose
2012-06-03
WIP node metadata, node timers
Kahrl
2012-04-06
Handle failing openal init properly, add enable_sound and sound_volume settings
Perttu Ahola
2012-04-04
Show reported map seed on debug info (F5)
Perttu Ahola
2012-04-04
Fix sound direction and add experimental:soundblock alias sb in minimal for ↵
Perttu Ahola
testing
2012-03-31
Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
Perttu Ahola
2012-03-25
Change postfixes from N.ogg to .N.ogg in user/testsounds/ loader
Perttu Ahola
2012-03-25
Some serialization version stuff
Perttu Ahola
2012-03-25
Sound loading from memory (by using a quick hack)
Perttu Ahola
2012-03-25
Almost support loading sounds from server
Perttu Ahola
2012-03-25
Texture cache -> Media cache WIP
Perttu Ahola
2012-03-24
Add sound.dig
Perttu Ahola
2012-03-24
Add sounds, tune things
Perttu Ahola
2012-03-24
Digging and placing sounds
Perttu Ahola
2012-03-24
Add event manager and use it to trigger sounds
Perttu Ahola
2012-03-24
c55sound continued
Perttu Ahola
2012-03-24
celeron55's sound system initial framework
Perttu Ahola
2012-03-22
Remove useless clearing of the Z buffer
Perttu Ahola
2012-03-21
Goddamn MSVC pow overload ambiguities
Perttu Ahola
2012-03-21
Add different automatic profiler graph drawing style for relative-ish plots
Perttu Ahola
2012-03-21
Add more graph colors, add mainloop_dtime graph, make statustext fade away ↵
Perttu Ahola
faster
2012-03-21
Modify and clean main loop to allow measuring the proper times
Perttu Ahola
2012-03-21
Profiler graph
Perttu Ahola
2012-03-18
Dynamic sky, fog and cloud colors; sun and moon
Perttu Ahola
2012-03-16
Move ClientMap to clientmap.{h,cpp}
Perttu Ahola
2012-03-15
Add Client::getEnv() and remove some unnecessary wrappers
Perttu Ahola
2012-03-15
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵
Kahrl
light, removed footprints
2012-03-15
Fix initial moving of mouse above the "exit to menu" button in singleplayer mode
Perttu Ahola
2012-03-15
Add "simple singleplayer mode"; Fix a number of GUI things
Perttu Ahola
2012-03-12
Make finish quicktune and leave it unused (as intended)
Perttu Ahola
2012-03-11
command-line/world game selection
Perttu Ahola
2012-03-11
Limit crack update speed
Perttu Ahola
2012-03-11
When mouse button is held down in air, show continuous animation
Perttu Ahola
2012-03-11
Improve command-line parameters
Perttu Ahola
2012-03-10
Tune "Connecting to server" and "Waiting content" screens
Perttu Ahola
2012-03-10
Chat console, including a number of rebases and modifications.
Kahrl
Defaults modified from original: alpha=200, key=F10
2012-03-10
Starting the game in the pause menu is lame, don't do it\!
Perttu Ahola
2012-03-10
Initial directory structure rework
Perttu Ahola
2012-03-10
Fix and tune things, add tool "recharge" animation, add dummyball
Perttu Ahola
2012-03-10
ClientActiveObject::debugInfoText()
Perttu Ahola
2012-03-10
Damage groups WIP
Perttu Ahola
2012-03-10
Don't draw cracks when digging is impossible
Perttu Ahola
2012-03-10
Digging time groups WIP
Perttu Ahola
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