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path: root/src/game.cpp
AgeCommit message (Expand)Author
2012-06-10Node placement client-side predictionPerttu Ahola
2012-06-09Remove a random old comment and a #define from game.cppPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola
2012-06-03Update inventory menu from formspec on-the-flyPerttu Ahola
2012-06-03Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point valu...Perttu Ahola
2012-06-03Reshape inventory menu codePerttu Ahola
2012-06-03Implement sign using form field protocolPerttu Ahola
2012-06-03Strip unneeded variables from NodeMetadatadarkrose
2012-06-03WIP node metadata, node timersKahrl
2012-04-06Handle failing openal init properly, add enable_sound and sound_volume settingsPerttu Ahola
2012-04-04Show reported map seed on debug info (F5)Perttu Ahola
2012-04-04Fix sound direction and add experimental:soundblock alias sb in minimal for t...Perttu Ahola
2012-03-31Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola
2012-03-25Change postfixes from N.ogg to .N.ogg in user/testsounds/ loaderPerttu Ahola
2012-03-25Some serialization version stuffPerttu Ahola
2012-03-25Sound loading from memory (by using a quick hack)Perttu Ahola
2012-03-25Almost support loading sounds from serverPerttu Ahola
2012-03-25Texture cache -> Media cache WIPPerttu Ahola
2012-03-24Add sound.digPerttu Ahola
2012-03-24Add sounds, tune thingsPerttu Ahola
2012-03-24Digging and placing soundsPerttu Ahola
2012-03-24Add event manager and use it to trigger soundsPerttu Ahola
2012-03-24c55sound continuedPerttu Ahola
2012-03-24celeron55's sound system initial frameworkPerttu Ahola
2012-03-22Remove useless clearing of the Z bufferPerttu Ahola
2012-03-21Goddamn MSVC pow overload ambiguitiesPerttu Ahola
2012-03-21Add different automatic profiler graph drawing style for relative-ish plotsPerttu Ahola
2012-03-21Add more graph colors, add mainloop_dtime graph, make statustext fade away fa...Perttu Ahola
2012-03-21Modify and clean main loop to allow measuring the proper timesPerttu Ahola
2012-03-21Profiler graphPerttu Ahola
2012-03-18Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola
2012-03-16Move ClientMap to clientmap.{h,cpp}Perttu Ahola
2012-03-15Add Client::getEnv() and remove some unnecessary wrappersPerttu Ahola
2012-03-15MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl
2012-03-15Fix initial moving of mouse above the "exit to menu" button in singleplayer modePerttu Ahola
2012-03-15Add "simple singleplayer mode"; Fix a number of GUI thingsPerttu Ahola
2012-03-12Make finish quicktune and leave it unused (as intended)Perttu Ahola
2012-03-11command-line/world game selectionPerttu Ahola
2012-03-11Limit crack update speedPerttu Ahola
2012-03-11When mouse button is held down in air, show continuous animationPerttu Ahola
2012-03-11Improve command-line parametersPerttu Ahola
2012-03-10Tune "Connecting to server" and "Waiting content" screensPerttu Ahola
2012-03-10Chat console, including a number of rebases and modifications.Kahrl
2012-03-10Starting the game in the pause menu is lame, don't do it\!Perttu Ahola
2012-03-10Initial directory structure reworkPerttu Ahola
2012-03-10Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola
2012-03-10ClientActiveObject::debugInfoText()Perttu Ahola
2012-03-10Damage groups WIPPerttu Ahola
2012-03-10Don't draw cracks when digging is impossiblePerttu Ahola
2012-03-10Digging time groups WIPPerttu Ahola