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path: root/src/game.cpp
AgeCommit message (Expand)Author
2012-12-02Smooth day-night transitionsPerttu Ahola
2012-12-02Handle day-night transition in shader and make light sources brighter when sh...Perttu Ahola
2012-12-02Implement a global shader parameter passing system and useful shadersPerttu Ahola
2012-12-02ShaderSource and silly example shadersKahrl
2012-12-02On-demand item meshes and texturesPerttu Ahola
2012-12-01Merge support for anaglyph stereoPilzAdam
2012-11-30Make dragged itemstack following the mouse cursor much smootherJürgen Doser
2012-11-25RealBadAngel's patch which allows the lua api to read pressed player keys. Th...MirceaKitsune
2012-11-13Anaglyph stereo support, created by xyzMirceaKitsune
2012-09-04Reorganize ClientMap rendering code for a bit more performancePerttu Ahola
2012-07-23Fix building on top of (pointable && buildable_to) nodesPerttu Ahola
2012-07-22minetest.register_on_player_receive_fields()Perttu Ahola
2012-07-22Implement formspecdarkrose
2012-07-21Fix signed overflow in getPointedThingBad-Command
2012-07-21Server-side checking of digging; disable_anticheat settingPerttu Ahola
2012-07-19Allow defining player's inventory form in LuaPerttu Ahola
2012-06-17Custom boxy nodes (stairs, slabs) and collision changesKahrl
2012-06-17Optimize headersPerttu Ahola
2012-06-16Allow node cracking animations of any lengthPerttu Ahola
2012-06-16Node texture animationPerttu Ahola
2012-06-10Node placement client-side predictionPerttu Ahola
2012-06-09Remove a random old comment and a #define from game.cppPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola
2012-06-03Update inventory menu from formspec on-the-flyPerttu Ahola
2012-06-03Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point valu...Perttu Ahola
2012-06-03Reshape inventory menu codePerttu Ahola
2012-06-03Implement sign using form field protocolPerttu Ahola
2012-06-03Strip unneeded variables from NodeMetadatadarkrose
2012-06-03WIP node metadata, node timersKahrl
2012-04-06Handle failing openal init properly, add enable_sound and sound_volume settingsPerttu Ahola
2012-04-04Show reported map seed on debug info (F5)Perttu Ahola
2012-04-04Fix sound direction and add experimental:soundblock alias sb in minimal for t...Perttu Ahola
2012-03-31Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola
2012-03-25Change postfixes from N.ogg to .N.ogg in user/testsounds/ loaderPerttu Ahola
2012-03-25Some serialization version stuffPerttu Ahola
2012-03-25Sound loading from memory (by using a quick hack)Perttu Ahola
2012-03-25Almost support loading sounds from serverPerttu Ahola
2012-03-25Texture cache -> Media cache WIPPerttu Ahola
2012-03-24Add sound.digPerttu Ahola
2012-03-24Add sounds, tune thingsPerttu Ahola
2012-03-24Digging and placing soundsPerttu Ahola
2012-03-24Add event manager and use it to trigger soundsPerttu Ahola
2012-03-24c55sound continuedPerttu Ahola
2012-03-24celeron55's sound system initial frameworkPerttu Ahola
2012-03-22Remove useless clearing of the Z bufferPerttu Ahola
2012-03-21Goddamn MSVC pow overload ambiguitiesPerttu Ahola
2012-03-21Add different automatic profiler graph drawing style for relative-ish plotsPerttu Ahola
2012-03-21Add more graph colors, add mainloop_dtime graph, make statustext fade away fa...Perttu Ahola
2012-03-21Modify and clean main loop to allow measuring the proper timesPerttu Ahola
2012-03-21Profiler graphPerttu Ahola