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path: root/src/game.cpp
AgeCommit message (Expand)Author
2012-03-10Tune "Connecting to server" and "Waiting content" screensPerttu Ahola
2012-03-10Chat console, including a number of rebases and modifications.Kahrl
2012-03-10Starting the game in the pause menu is lame, don't do it\!Perttu Ahola
2012-03-10Initial directory structure reworkPerttu Ahola
2012-03-10Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola
2012-03-10ClientActiveObject::debugInfoText()Perttu Ahola
2012-03-10Damage groups WIPPerttu Ahola
2012-03-10Don't draw cracks when digging is impossiblePerttu Ahola
2012-03-10Digging time groups WIPPerttu Ahola
2012-02-06Tune brightness stuff and fog colorPerttu Ahola
2012-02-06Fix calculating if block is in viewing range; fix fog and default minimum acc...Perttu Ahola
2012-02-01Page up/down: don't display the old value, it was a little confusingKahrl
2012-02-01Page up and down change the minimum viewing rangeKahrl
2012-02-01Show the top line too when only chat, but not HUD is shownKahrl
2012-02-01F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler p...Kahrl
2012-01-22Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...Kahrl
2012-01-22Node placement / mineral / serialization / iron freq / node_dig callbackKahrl
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ...Kahrl
2012-01-02Fix server sending stuff before textures have been sentPerttu Ahola
2011-12-11Extend load screen maximum timePerttu Ahola
2011-12-03Show infotext for unknown nodesPerttu Ahola
2011-11-29CraftItem rework and Lua interfaceKahrl
2011-11-29Print errors from local log to chatPerttu Ahola
2011-11-29Add IDropAction and related stuffKahrl
2011-11-29Make object hit delay smaller for fun; actually it should be roughly zero and...Perttu Ahola
2011-11-29When digging a node, don't switch to punching an object without raising buttonPerttu Ahola
2011-11-29Remove #include <content_mapnode.h> from game.cppPerttu Ahola
2011-11-29Improve loading screen and protocolPerttu Ahola
2011-11-29Fix flowing water being always opaquePerttu Ahola
2011-11-29Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola
2011-11-29Better node texture generationPerttu Ahola
2011-11-29Properly update textures in node definitionsPerttu Ahola
2011-11-29Modify mod and texture directory hierarchiesPerttu Ahola
2011-11-29Move tool definitions to scriptPerttu Ahola
2011-11-29Tool definition transfer to clientPerttu Ahola
2011-11-29Make fence post selection box smaller and create code to allow node placement...Perttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola
2011-11-29Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola
2011-11-29Generic NodeMetadata text inputPerttu Ahola
2011-11-29Generalize selection boxesPerttu Ahola
2011-11-29Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola
2011-11-02occlusion culling fix, a little reshaping of map rendering for more useful pr...Perttu Ahola
2011-10-18Try to tune fog to work well on high-end machines alsoPerttu Ahola
2011-10-18Tune map rendering and related diagnosticsPerttu Ahola
2011-10-18Fix client profiler print intervalPerttu Ahola
2011-10-17F2 toggles profiler display in clientPerttu Ahola
2011-10-17Display RTT (round trip time, ping) on client status textPerttu Ahola
2011-10-17Add some rendering statistics to profilerPerttu Ahola
2011-10-16Some more profiler stuff to get the hang on what really uses CPUPerttu Ahola