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path: root/src/game.cpp
AgeCommit message (Expand)Author
2014-03-09Fix race condition on exit to menusapier
2014-03-05Replace pause and message menu by formspec onessapier
2014-03-04Fix rendering glitches when far from the center of the mapNovatux
2014-02-07Remove lots of dead codesapier
2014-02-05Add the option to bind to a specific addressShadowNinja
2014-02-01Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...Perttu Ahola
2014-02-01Add player:set_sky() with simple skybox supportPerttu Ahola
2014-01-26New HUD element - waypoint.RealBadAngel
2014-01-15Prevent placing node when player would be inside new nodeBlockMen
2014-01-13Allow vertical axis particle rotation constraintkhonkhortisan
2014-01-10Make MutexQueue use jsemaphore for signalingsapier
2014-01-06Actually pause singleplayer game in pause menu and use lower maximum FPS in itPerttu Ahola
2014-01-02Fix objects being selected behind a nodeNovatux
2013-12-25Remove FPS from window titlePilzAdam
2013-12-19Check for denied access in itemdef/nodedef/media fetch loopKahrl
2013-12-18Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja
2013-12-15Directional fog + horizon colors, based on sun & moon positions at sunrise / ...MirceaKitsune
2013-12-13Rewrite client media download and support hash-based remote downloadKahrl
2013-12-09Optimize shaders code. Add settings at compile time.RealBadAngel
2013-12-06Fix paralax occlusion settingShadowNinja
2013-12-03Shaders rework.RealBadAngel
2013-09-28Show git hash in version string at top left corner of windowKahrl
2013-09-17Use cached "weather" settingproller
2013-09-17Fog depend on humidityproller
2013-09-11Change mainmenu texture handling + small misc changesKahrl
2013-09-05Fix selectionbox not honoring anaglyph mode 3d distortionsapier
2013-09-03Fix enable_fog = false not having any effect when shaders are enabledKahrl
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-08-13Remove farmeshKahrl
2013-08-04Add texture pack selection to main menuNovatux
2013-08-03Fix and improve view range tunerPerttu Ahola
2013-07-31Make bumpmapping compatible with irrlicht 1.8Esteban I. Ruiz Moreno
2013-07-27Weather supportproller
2013-07-20Make range of tools configureablePilzAdam
2013-07-09Dont play digging sound if not diggingPilzAdam
2013-07-04Add texture bumpmapping feature.RealBadAngel
2013-07-02Replace C++ mainmenu by formspec powered onesapier
2013-07-02Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl
2013-07-02Fix i18n of some strings.arsdragonfly
2013-06-23Add support for IPv6proller
2013-06-19Play placing sound only if place prediction was successfulPilzAdam
2013-06-19Dont dig or place nodes if interact priv is missing (clientside)PilzAdam
2013-06-19Add drowningPilzAdam
2013-06-13Reset dig_time when switching to a tool that cant dig the current nodePilzAdam
2013-06-13Enable word wrapping in profiler IGUIStaticText (freetype needs this)Kahrl
2013-06-12Play player_damage.ogg when recieving damage and additionally play player_fal...PilzAdam
2013-06-05Close console when it loses focus but it is still on screenEsteban I. Ruiz Moreno
2013-06-01Generate debug HUD text with ostringstream instead of snprintf.Kahrl
2013-05-26Bugfix: Update formname on showing new formspec while already one shownsapier
2013-05-26Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl