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minetest.git
clamp
dual_wielding
find_nodes_in_area
handswap_keybind
hud_font_style
itemmeta_restrictions
mirror_hands
physics
serversoundpack
stencil_shadows
wield_animation
lizzy's patches for luanti
summary
refs
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path:
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src
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game.cpp
Age
Commit message (
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)
Author
2013-12-13
Rewrite client media download and support hash-based remote download
Kahrl
2013-12-09
Optimize shaders code. Add settings at compile time.
RealBadAngel
2013-12-06
Fix paralax occlusion setting
ShadowNinja
2013-12-03
Shaders rework.
RealBadAngel
2013-09-28
Show git hash in version string at top left corner of window
Kahrl
2013-09-17
Use cached "weather" setting
proller
2013-09-17
Fog depend on humidity
proller
2013-09-11
Change mainmenu texture handling + small misc changes
Kahrl
2013-09-05
Fix selectionbox not honoring anaglyph mode 3d distortion
sapier
2013-09-03
Fix enable_fog = false not having any effect when shaders are enabled
Kahrl
2013-08-14
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-13
Remove farmesh
Kahrl
2013-08-04
Add texture pack selection to main menu
Novatux
2013-08-03
Fix and improve view range tuner
Perttu Ahola
2013-07-31
Make bumpmapping compatible with irrlicht 1.8
Esteban I. Ruiz Moreno
2013-07-27
Weather support
proller
2013-07-20
Make range of tools configureable
PilzAdam
2013-07-09
Dont play digging sound if not digging
PilzAdam
2013-07-04
Add texture bumpmapping feature.
RealBadAngel
2013-07-02
Replace C++ mainmenu by formspec powered one
sapier
2013-07-02
Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
Kahrl
2013-07-02
Fix i18n of some strings.
arsdragonfly
2013-06-23
Add support for IPv6
proller
2013-06-19
Play placing sound only if place prediction was successful
PilzAdam
2013-06-19
Dont dig or place nodes if interact priv is missing (clientside)
PilzAdam
2013-06-19
Add drowning
PilzAdam
2013-06-13
Reset dig_time when switching to a tool that cant dig the current node
PilzAdam
2013-06-13
Enable word wrapping in profiler IGUIStaticText (freetype needs this)
Kahrl
2013-06-12
Play player_damage.ogg when recieving damage and additionally play player_fal...
PilzAdam
2013-06-05
Close console when it loses focus but it is still on screen
Esteban I. Ruiz Moreno
2013-06-01
Generate debug HUD text with ostringstream instead of snprintf.
Kahrl
2013-05-26
Bugfix: Update formname on showing new formspec while already one shown
sapier
2013-05-26
Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM
Kahrl
2013-05-24
Predict param2 of facedir nodes and attachment of attached_node nodes
PilzAdam
2013-05-20
Add a little animation when changing the wielded item
PilzAdam
2013-05-19
Fix regression of world loading caused by 81c863ac
kwolekr
2013-05-13
Add mouse_sensitivity option
Esteban I. Ruiz Moreno
2013-05-13
Add progress bar to item visuals preloading
Zeg9
2013-05-10
Fix memory leak by dropping sky
PilzAdam
2013-05-10
Add clouds to all loading screens and better progress handling
Zeg9
2013-05-08
Add progress bar and clouds to loading screen
Zeg9
2013-05-03
Don't predict placement of nodes if they would replace a non buildable_to node
ShadowNinja
2013-05-03
Predict wallmounted param2 during node placement prediction.
Kahrl
2013-04-25
Generalize hud_builtin_enable into hud_set_flags
kwolekr
2013-04-24
Added support to disable built-in HUD elements
Diego Martínez
2013-04-23
Added offset support for HUD items
Diego Martínez
2013-04-23
Added support for alignment in HUD items
Diego Martínez
2013-04-18
Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification
kwolekr
2013-04-18
Lua HUD
Jonathon Anderson
2013-04-07
addon extended resource accounting
sapier
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