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minetest.git
clamp
dual_wielding
find_nodes_in_area
handswap_keybind
hud_font_style
itemmeta_restrictions
mirror_hands
physics
serversoundpack
stencil_shadows
wield_animation
lizzy's patches for luanti
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game.cpp
Age
Commit message (
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)
Author
2018-11-28
Move client-specific files to 'src/client' (#7902)
Quentin Bazin
2018-11-24
CSM: Don't create the client script environment if CSM is disabled (#7874)
Paramat
2018-11-22
Client-side autojump. Remove Android-only stepheight autojump (#7228)
Ben Deutsch
2018-10-29
Move touchscreen input handling to base GUIModalMenu class
stujones11
2018-08-29
Damage flash/hurt tilt: Make shorter to reduce player blindness (#7399)
Paramat
2018-08-28
Play damage sound on player death (#7679)
Paramat
2018-07-22
Add a MSVC / Windows compatible snprintf function (#7353)
nOOb3167
2018-06-13
Server: move shutdown parts to a specific shutdown state object (#7437)
Loïc Blot
2018-06-06
Stop autoforward on BACKWARD key-press (#7417)
tukkek
2018-05-28
Fix more GCC 8.1 warnings ...
Loïc Blot
2018-05-12
Camera: Improve subpixel movement (#7319)
SmallJoker
2018-05-01
Fix invisible chat error messages (#7289)
Vincent Glize
2018-04-04
[clang-tidy] Promote some performance-* as a coding error (#7194)
Loïc Blot
2018-04-04
Fix last performance-type-promotion-in-math-fn problems
Loic Blot
2018-03-30
Client eventmanager refactor (#7179)
Loïc Blot
2018-03-28
Add formspec theming using prepended strings
Andrew Ward
2018-03-24
Cleanup sound manager class (#7158)
Loïc Blot
2018-03-23
Global initialization of sound using SoundManagerGlobal (#7063)
nOOb3167
2018-03-11
Android build fixes for c++11
stujones11
2018-02-10
Node definition manager refactor (#7016)
Dániel Juhász
2018-02-08
Switch F3 to use 'enable_fog' setting
ThomasMonroe314
2018-01-26
[CSM] HUD Fix not updating server HUDs caused by 4f688d5
SmallJoker
2018-01-26
Fix issues with earlier CSM HUD commit (#6940)
red-001
2018-01-20
Game refactor [4/X]: keycache is now owned by InputHandler
Loic Blot
2018-01-20
Game refactor [3/X]: Move keycache to inputhandler
Loic Blot
2018-01-20
Game refactor [2/X]: Various moves (profilergraph, nodePlacementPrediction, ...
Loic Blot
2018-01-20
Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with ...
Loic Blot
2018-01-13
Add confirmation on new player registration (#6849)
Muhammad Rifqi Priyo Susanto
2018-01-05
Don't recalculate statustext initial color everytime & review fixes
Loic Blot
2018-01-05
GameUI refactor (part 7/7): Finish to include profiler things to GameUI
Loic Blot
2018-01-05
GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimpl...
Loic Blot
2018-01-05
GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI class
Loic Blot
2018-01-05
GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, Ga...
Loic Blot
2018-01-05
GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::in...
Loic Blot
2018-01-05
GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on St...
Loic Blot
2018-01-05
GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUI
Loic Blot
2017-12-26
Add check to pause game on lost window focus
rubenwardy
2017-12-14
Zoom: Add 'disabled by game or mod' message
paramat
2017-12-14
Minimap messages: Improve 'disabled by server' message
paramat
2017-12-11
CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)
Loïc Blot
2017-12-10
F5 debug info: Add colons, use lowercase except for FPS and RTT
ThomasMonroe314
2017-11-27
F5 Debug info: More compact, return to 2 lines
paramat
2017-11-08
Move files to subdirectories (#6599)
Vitaliy
2017-10-31
Rewrite rendering engine (#6253)
Vitaliy
2017-10-29
Allow overriding tool capabilities through itemstack metadata
raymoo
2017-10-17
don't pass g_settings around, and use it directly
Esteban I. RM
2017-10-17
Implement #6096
Esteban I. RM
2017-10-02
[CSM] Add callback on open inventory (#5793)
Vincent Glize
2017-09-30
game.cpp: remove dead code for proto v25 compat (#6481)
Loïc Blot
2017-09-28
Server: affect bind_addr on constructor instead of start() (#6474)
Loïc Blot
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