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path: root/src/game.cpp
AgeCommit message (Expand)Author
2018-02-10Node definition manager refactor (#7016)Dániel Juhász
2018-02-08Switch F3 to use 'enable_fog' settingThomasMonroe314
2018-01-26[CSM] HUD Fix not updating server HUDs caused by 4f688d5SmallJoker
2018-01-26Fix issues with earlier CSM HUD commit (#6940)red-001
2018-01-20Game refactor [4/X]: keycache is now owned by InputHandlerLoic Blot
2018-01-20Game refactor [3/X]: Move keycache to inputhandlerLoic Blot
2018-01-20Game refactor [2/X]: Various moves (profilergraph, nodePlacementPrediction, ...Loic Blot
2018-01-20Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with ...Loic Blot
2018-01-13Add confirmation on new player registration (#6849)Muhammad Rifqi Priyo Susanto
2018-01-05Don't recalculate statustext initial color everytime & review fixesLoic Blot
2018-01-05GameUI refactor (part 7/7): Finish to include profiler things to GameUILoic Blot
2018-01-05GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimpl...Loic Blot
2018-01-05GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI classLoic Blot
2018-01-05GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, Ga...Loic Blot
2018-01-05GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::in...Loic Blot
2018-01-05GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on St...Loic Blot
2018-01-05GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUILoic Blot
2017-12-26Add check to pause game on lost window focusrubenwardy
2017-12-14Zoom: Add 'disabled by game or mod' messageparamat
2017-12-14Minimap messages: Improve 'disabled by server' messageparamat
2017-12-11CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)Loïc Blot
2017-12-10F5 debug info: Add colons, use lowercase except for FPS and RTTThomasMonroe314
2017-11-27F5 Debug info: More compact, return to 2 linesparamat
2017-11-08Move files to subdirectories (#6599)Vitaliy
2017-10-31Rewrite rendering engine (#6253)Vitaliy
2017-10-29Allow overriding tool capabilities through itemstack metadataraymoo
2017-10-17don't pass g_settings around, and use it directlyEsteban I. RM
2017-10-17Implement #6096Esteban I. RM
2017-10-02[CSM] Add callback on open inventory (#5793)Vincent Glize
2017-09-30game.cpp: remove dead code for proto v25 compat (#6481)Loïc Blot
2017-09-28Server: affect bind_addr on constructor instead of start() (#6474)Loïc Blot
2017-09-26Add mute setting (toggled by the mute key and in the volume menu) (#6415)DTA7
2017-09-11Implement client node dig predictionAuke Kok
2017-09-10Fix incorrect buffer size calculation on creation of HUD status messagesrubenwardy
2017-09-08Particles: Do not add digging particles for airlike nodes (#6392)SmallJoker
2017-09-05Make HUD status messages translatable (#5795)Wuzzy
2017-08-30Remove DSTACK support (#6346)Loïc Blot
2017-08-29Formspec: Add options to set background color and opacity (fullscreen mode + ...Loïc Blot
2017-08-28Clientevent refactor (#6320)Loïc Blot
2017-08-26Check item_drop amount clientside (#6242)rubenwardy
2017-08-24Add clientside translations.Ekdohibs
2017-08-24Fix Android node selection distance (#6187)Dániel Juhász
2017-08-24Safe digging and placing (#6127)Ben Deutsch
2017-08-20Minimap: Add new HUD flag for minimap radar modeparamat
2017-08-20Modernize source code: last part (#6285)Loïc Blot
2017-08-19Fix shader.h inclusion place in game.cppLoïc Blot
2017-08-18Optimize headers (part 2) (#6272)Loïc Blot
2017-08-17clientmap, clientmedia: code modernizationLoic Blot
2017-08-16Cleanup various headers to reduce compilation times (#6255)Loïc Blot
2017-08-13Trigger on_rightclick regardless on the formspec meta fieldSmallJoker