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AgeCommit message (Expand)Author
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola
2011-11-29Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola
2011-11-29Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola
2011-11-29Scripting WIP: Add global environment step function on_stepPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-10-18Fix object duplication bugPerttu Ahola
2011-10-18Add /clearobjectsPerttu Ahola
2011-10-17Made a scheme to get rid of the objects in the worst object flooded blocksPerttu Ahola
2011-10-17Attempt to fix objects getting multiplicated by objects getting deactivated i...Perttu Ahola
2011-10-17Add a log message to SEnv and make it load objects if there are < 51 of them,...Perttu Ahola
2011-10-17Workaround for blocks having a huge amount of active objects; add log message...Perttu Ahola
2011-10-17Improve active object handling log outputceleron55
2011-10-16Some more profiler stuff to get the hang on what really uses CPUPerttu Ahola
2011-10-16Improve debug profiler usage for investigating CPU usage of serverPerttu Ahola
2011-10-16Make dungeon masters not shoot the walls with no reasonPerttu Ahola
2011-10-16Better player damage prevention when falling on unloaded blocks, not involvin...Perttu Ahola
2011-10-16Use the logger; also, default to not showing much crap in console. Use --info...Perttu Ahola
2011-10-16Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs se...Perttu Ahola
2011-10-15Make dungeon masters though and make oerkkis disappear when they get to you (...Perttu Ahola
2011-10-15Improve mobv2Perttu Ahola
2011-10-15mobv2Perttu Ahola
2011-10-12Header file tweaking; mainly for speedPerttu Ahola
2011-09-26Merge remote-tracking branch 'marktraceur/master'Perttu Ahola
2011-09-26Merge branch 'view_bobbing_and_vielded_tool'Perttu Ahola
2011-09-24Fixed null pointer dereference errors found by cppcheckJoshua Beck
2011-09-23Fixed saplings growing into trees (thanks so much, Kahrl!)Mark Holmquist
2011-09-23Adding (most) of the sapling functionality. It has yet to work, since MEET_OT...Mark Holmquist
2011-09-21Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and...Kahrl
2011-09-07Removed unused camera_position and camera_direction fields from Client. Moved...Kahrl
2011-09-06Pause in unloaded territory instead of collideJacobF
2011-08-15tuned lava/universal damage codePerttu Ahola
2011-08-15lava!Perttu Ahola
2011-08-11Typo fixGiuseppe Bilotta
2011-08-11Introduce Player::getLightPositionGiuseppe Bilotta
2011-08-01Fixing ladders againMark Holmquist
2011-07-30Made rats cookable and made them spawn near treesPerttu Ahola
2011-07-23Fixed #21 Earth under torches oscillates between mud and grassPerttu Ahola
2011-07-23merged the content type extension and deltaPerttu Ahola
2011-07-23extended content-type rangePerttu Ahola
2011-07-20+ firefliesNils Dagsson Moskopp
2011-07-15* fix automerge regressionNils Dagsson Moskopp
2011-07-14Merge branch 'upstream/master'Nils Dagsson Moskopp
2011-07-01made screen go slightly blue when underwaterPerttu Ahola
2011-07-01Fixed objects being sometimes not able to be stored statically in a block whe...Perttu Ahola
2011-06-27map unloading is now a whole lot betterPerttu Ahola
2011-06-26fixed block unloading from memory (a better fix coming next)Perttu Ahola