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environment.cpp
Age
Commit message (
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Author
2015-04-22
Re-apply 972d17baea81ffe6d508b291ef97207a4822e1da...
nerzhul
2015-04-21
Revert "m_active_object_messages is used like a queue. Use std::queue instead...
kwolekr
2015-04-21
m_active_object_messages is used like a queue. Use std::queue instead of std:...
Loic Blot
2015-04-16
Use std::vector instead of std::set for Environment::getObjectsInsideRadius
Loic Blot
2015-04-01
Move globals from main.cpp to more sane locations
Craig Robbins
2015-03-31
Fix usage of destroyed mutex
kwolekr
2015-03-17
Minor bug fix (lag between damage flash and hearts updating)
Craig Robbins
2015-03-17
Fix various damage related bugs (client-side)
Craig Robbins
2015-03-13
Use the new Player::isDead function when it's the case
Loic Blot
2015-03-07
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-05
Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...
Loic Blot
2015-03-05
Performance improvement: Use std::list instead of std::vector for request_med...
Loic Blot
2015-03-05
Remove Queue class which uses std::list and use native std::queue
Loic Blot
2015-03-04
Use std::vector instead of std::list in StaticObjectList and MutexedMap::getV...
Loic Blot
2015-03-04
ABMHandler and player_collisions use sequential read/write. Switch from std::...
Loic Blot
2015-03-04
ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.
Loic Blot
2015-02-17
Change many useless std::list into Environment class (m_players), ABMHandler ...
Loic Blot
2015-02-17
Replace std::list by std::vector into ServerMap::listAllLoadableBlocks Server...
Loic Blot
2015-02-17
SAO: re-add old ActiveObjectTypes for a future migration layer
Loic Blot
2015-02-05
Fix dying of lava causes repeated death This is a bugfix for issue #81
gregorycu
2014-12-12
Use std::string::empty() instead of size() where applicable
Anton
2014-12-07
Performance of main client loop up to 2x faster In places, up to 3 times faster
Craig Robbins
2014-11-14
Remove most exceptions from getNode() (and variants)
Craig Robbins
2014-11-08
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
Replace setting unlimited_player_transfer_distance with player_transfer_distance
SmallJoker
2014-10-23
Remove remenants of mob code
Pavel Puchkin
2014-10-01
Make players check inventory modification properly
ShadowNinja
2014-10-01
Simplify player modification checks
ShadowNinja
2014-09-21
Split settings into seperate source and header files
ShadowNinja
2014-09-01
Update Mapgen VoxelManipulator on buffer invalidation
kwolekr
2014-06-29
Make player files saving again
SmallJoker
2014-06-23
Store the maximum player file tries in a constant
ShadowNinja
2014-06-23
Only try to load from possible player files
ShadowNinja
2014-06-23
Only keep players loaded while they're connected
ShadowNinja
2014-06-23
Fix race condition on accessing m_time_of_day_speed causing day night race on...
sapier
2014-06-23
Speedup attachement handling by replacing vector search by direct array acces...
sapier
2014-04-18
Remove liquid_finite and weather
proller
2014-04-15
Fix all warnings reported by clang
Sfan5
2014-03-24
Fix merge mistake when rebasing for PR #1169
Ciaran Gultnieks
2014-03-12
Remove goto from Environment::removePlayer
Selat
2014-03-09
Update ABM object counts when triggers add objects
Ciaran Gultnieks
2014-03-06
Stop wasting time in abm - performance improvement
Ciaran Gultnieks
2014-03-02
Fix for unloaded but active block problem
Ciaran Gultnieks
2014-02-09
ServerEnvironment: Remove direct dependency on EmergeManager
kwolekr
2014-02-01
Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...
Perttu Ahola
2014-01-13
Fix some errors reported by clang static analyzer.
Ilya Zhuravlev
2014-01-11
Add forceloading
Novatux
2013-12-12
Make line_of_sight return blocking node position
stujones11
2013-11-30
Add minetest.swap_node
Novatux
2013-11-17
Revert patch 58f036ad1 that causes object duplication (which tried to fix obj...
Perttu Ahola
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