Age | Commit message (Expand) | Author |
2013-01-11 | fixes node timer bug (fixes #407). | Jürgen Doser |
2013-01-02 | Add ServerEnvironment::setNode()/removeNode() to allow setting nodes from the... | Perttu Ahola |
2012-12-02 | Smooth day-night transitions | Perttu Ahola |
2012-11-26 | Default server step to 0.1s and sync object/player update intervals to it | Perttu Ahola |
2012-11-26 | Move util/serialize.h out from staticobject.h for smaller header dependencies | Perttu Ahola |
2012-11-26 | Proper versioning of new network-serialized stuff | Perttu Ahola |
2012-11-25 | Send animations, bone overrides and attachments in entity initialization. Cli... | MirceaKitsune |
2012-09-09 | Add dtime_s to entity activation | Perttu Ahola |
2012-09-09 | Fix ServerActiveObject stuff | Perttu Ahola |
2012-09-09 | Fix wielditem entity drawtype brightness control | Perttu Ahola |
2012-09-01 | Fix the bouncy node related stuff a bit | Perttu Ahola |
2012-09-01 | Add bouncy node group | Perttu Ahola |
2012-09-01 | Add disable_jump and fall_damage_add_percent node groups | Perttu Ahola |
2012-08-12 | fix node timers so on_timer gets the correct position | darkrose |
2012-07-27 | ABM and liquid overload skip | Perttu Ahola |
2012-07-27 | Fix server build (a missing header) | Perttu Ahola |
2012-07-27 | Experimental-ish rollback functionality | Perttu Ahola |
2012-07-23 | Implement node timers | darkrose |
2012-06-05 | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola |
2012-06-03 | WIP node metadata, node timers | Kahrl |
2012-04-15 | Add a hack to get rid of the rare "ERROR: StaticObjectList::insert(): id alre... | Perttu Ahola |
2012-04-09 | Fix ABM handling on block activation | Perttu Ahola |
2012-03-31 | Add 'fly' and 'fast' privileges and the underlying privileges-to-client system | Perttu Ahola |
2012-03-31 | Allow group:groupname in ABM definition and implement minetest.hash_node_posi... | Perttu Ahola |
2012-03-29 | Raise the player fall damage threshold to a much more fun level | Perttu Ahola |
2012-03-29 | added PlayerSAO and RemotePlayer, removed ServerRemotePlayer | Kahrl |
2012-03-18 | Dynamic sky, fog and cloud colors; sun and moon | Perttu Ahola |
2012-03-16 | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola |
2012-03-15 | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl |
2012-03-11 | Clean up log messages everywhere | Perttu Ahola |
2012-03-10 | Immediate smoke puff when a normal entity is punched to death | Perttu Ahola |
2012-02-05 | Players stay in environment even when dead, damage flash and fall damage fixes | Kahrl |
2012-01-22 | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl |
2012-01-03 | Limit range of ABM timer initial value randomization | Perttu Ahola |
2012-01-02 | Initialize ABM timer to random value to spread processing | Perttu Ahola |
2012-01-02 | Fix ABM trigger chance being often way too high | Perttu Ahola |
2011-12-28 | Add EnvRef:get_objects_inside_radius(pos, radius) | Perttu Ahola |
2011-12-03 | Add ABM required neighbor check | Perttu Ahola |
2011-12-02 | Fix player double damage | Perttu Ahola |
2011-12-02 | Move ServerRemotePlayer to a separate file | Perttu Ahola |
2011-12-02 | Make players be again visible from a long distance | Perttu Ahola |
2011-12-01 | Players are more like objects + related stuff | Perttu Ahola |
2011-12-01 | Player-is-SAO WIP | Perttu Ahola |
2011-12-01 | Add ServerActiveObject::removingFromEnvironment() | Perttu Ahola |
2011-11-30 | Fix player getting reset to 0,0 at connect if being far from 0,0 | Perttu Ahola |
2011-11-29 | Fix active_object_count and active_object_count_wider not getting updated bet... | Perttu Ahola |
2011-11-29 | Silly MSVC doesn't know how to handle type conversions for parameters of pow(... | Perttu Ahola |
2011-11-29 | Comment out debug output in ServerEnvironment::activateBlock | Perttu Ahola |
2011-11-29 | Handle ActiveBlockModifier intervals properly, down to 1s | Perttu Ahola |
2011-11-29 | Replace old active block random node modifying things with actual ActiveBlock... | Perttu Ahola |