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path: root/src/environment.cpp
AgeCommit message (Expand)Author
2011-11-30Fix player getting reset to 0,0 at connect if being far from 0,0Perttu Ahola
2011-11-29Fix active_object_count and active_object_count_wider not getting updated bet...Perttu Ahola
2011-11-29Silly MSVC doesn't know how to handle type conversions for parameters of pow(...Perttu Ahola
2011-11-29Comment out debug output in ServerEnvironment::activateBlockPerttu Ahola
2011-11-29Handle ActiveBlockModifier intervals properly, down to 1sPerttu Ahola
2011-11-29Replace old active block random node modifying things with actual ActiveBlock...Perttu Ahola
2011-11-29Make blocks to be loaded from disk when the active block area reaches themPerttu Ahola
2011-11-29Fix player getting thrown underground after connectingPerttu Ahola
2011-11-29Make lighting update occur immediately after ClientActiveObject addition to m...Perttu Ahola
2011-11-29Optimize active block modifier stuff (was left horribly unoptimized after mak...Perttu Ahola
2011-11-29Add node definitions in Lua and do not use content_mapnode_init anymore (exce...Kahrl
2011-11-29Add reason parameter to setModified and print it out to verbosestream when sa...Perttu Ahola
2011-11-29Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...Perttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola
2011-11-29Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola
2011-11-29Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola
2011-11-29Scripting WIP: Add global environment step function on_stepPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-10-18Fix object duplication bugPerttu Ahola
2011-10-18Add /clearobjectsPerttu Ahola
2011-10-17Made a scheme to get rid of the objects in the worst object flooded blocksPerttu Ahola
2011-10-17Attempt to fix objects getting multiplicated by objects getting deactivated i...Perttu Ahola
2011-10-17Add a log message to SEnv and make it load objects if there are < 51 of them,...Perttu Ahola
2011-10-17Workaround for blocks having a huge amount of active objects; add log message...Perttu Ahola
2011-10-17Improve active object handling log outputceleron55
2011-10-16Some more profiler stuff to get the hang on what really uses CPUPerttu Ahola
2011-10-16Improve debug profiler usage for investigating CPU usage of serverPerttu Ahola
2011-10-16Make dungeon masters not shoot the walls with no reasonPerttu Ahola
2011-10-16Better player damage prevention when falling on unloaded blocks, not involvin...Perttu Ahola
2011-10-16Use the logger; also, default to not showing much crap in console. Use --info...Perttu Ahola
2011-10-16Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs se...Perttu Ahola
2011-10-15Make dungeon masters though and make oerkkis disappear when they get to you (...Perttu Ahola
2011-10-15Improve mobv2Perttu Ahola
2011-10-15mobv2Perttu Ahola
2011-10-12Header file tweaking; mainly for speedPerttu Ahola
2011-09-26Merge remote-tracking branch 'marktraceur/master'Perttu Ahola
2011-09-26Merge branch 'view_bobbing_and_vielded_tool'Perttu Ahola
2011-09-24Fixed null pointer dereference errors found by cppcheckJoshua Beck
2011-09-23Fixed saplings growing into trees (thanks so much, Kahrl!)Mark Holmquist
2011-09-23Adding (most) of the sapling functionality. It has yet to work, since MEET_OT...Mark Holmquist
2011-09-21Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and...Kahrl
2011-09-07Removed unused camera_position and camera_direction fields from Client. Moved...Kahrl
2011-09-06Pause in unloaded territory instead of collideJacobF
2011-08-15tuned lava/universal damage codePerttu Ahola
2011-08-15lava!Perttu Ahola
2011-08-11Typo fixGiuseppe Bilotta