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AgeCommit message (Expand)Author
2011-09-07Removed unused camera_position and camera_direction fields from Client. Moved...Kahrl
2011-09-06Pause in unloaded territory instead of collideJacobF
2011-08-15tuned lava/universal damage codePerttu Ahola
2011-08-15lava!Perttu Ahola
2011-08-11Typo fixGiuseppe Bilotta
2011-08-11Introduce Player::getLightPositionGiuseppe Bilotta
2011-08-01Fixing ladders againMark Holmquist
2011-07-30Made rats cookable and made them spawn near treesPerttu Ahola
2011-07-23Fixed #21 Earth under torches oscillates between mud and grassPerttu Ahola
2011-07-23merged the content type extension and deltaPerttu Ahola
2011-07-23extended content-type rangePerttu Ahola
2011-07-20+ firefliesNils Dagsson Moskopp
2011-07-15* fix automerge regressionNils Dagsson Moskopp
2011-07-14Merge branch 'upstream/master'Nils Dagsson Moskopp
2011-07-01made screen go slightly blue when underwaterPerttu Ahola
2011-07-01Fixed objects being sometimes not able to be stored statically in a block whe...Perttu Ahola
2011-06-27map unloading is now a whole lot betterPerttu Ahola
2011-06-26fixed block unloading from memory (a better fix coming next)Perttu Ahola
2011-06-26reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola
2011-06-26Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into...Sebastian Rühl
2011-06-26even more code refactoringPerttu Ahola
2011-06-25mapgen stuffPerttu Ahola
2011-06-25New map generator added (and SQLite, messed up the commits at that time...) (...Perttu Ahola
2011-06-17Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...Perttu Ahola
2011-06-05tried to reduce unnecessary map saving disk i/o a bitPerttu Ahola
2011-05-31Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks whil...Perttu Ahola
2011-05-29tuned grass growth ratePerttu Ahola
2011-05-29player passwords and privileges in world/auth.txtPerttu Ahola
2011-05-22Some work-in-progress stuff and many comment updatesPerttu Ahola
2011-05-22Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola
2011-05-21Fixed a small memory leak in ServerEnvironment and cleaned the code a bitPerttu Ahola
2011-04-30random comment updatesPerttu Ahola
2011-04-23Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola
2011-04-21Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola
2011-04-10fixed the object update interval thingyPerttu Ahola
2011-04-10changed server to do object management at longer intervals (0.5s)Perttu Ahola
2011-04-10Made environment to not consider disconnected players when dealing with Activ...Perttu Ahola
2011-04-10Map generation is now properly threaded and doesn't block block placement and...Perttu Ahola
2011-04-10a commit before starting to reorganize the map loading/generation logicPerttu Ahola
2011-04-10new-style rats are now generated in the mapPerttu Ahola
2011-04-10fixed a bitPerttu Ahola
2011-04-10implemented rats in new system to verify that it worksPerttu Ahola
2011-04-10new object systemPerttu Ahola
2011-04-08Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola
2011-04-03Modified block mesh generation to have clearer input and output. Instead of b...Perttu Ahola
2011-04-03Removed lua stuffPerttu Ahola
2011-02-24fixed a possible infinite loop in ClientEnvironment (dtime counter getting so...Perttu Ahola
2011-02-23updated scripting api a bitPerttu Ahola
2011-02-23mainly work on object scripting apiPerttu Ahola
2011-02-21preliminary lua scripting framework for objectsPerttu Ahola