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path: root/src/dungeongen.cpp
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2017-08-18Optimize headers (part 2) (#6272)Loïc Blot
2017-08-17Modernize src/c* src/d* and src/e* files (#6263)Loïc Blot
2017-07-26VoxelManip cleanups (const ref, const move) + function removal (#6169)Loïc Blot
2017-07-02Dungeons: Add setting to prevent projecting dungeonsparamat
2017-02-26Dungeongen: Add and improve parametersparamat
2017-01-26Dungeongen: Fix selection of diagonal corridorsparamat
2017-01-25Dungeongen: Fix out-of-voxelmanip access segfaultparamat
2017-01-23Dungeons: Support nodebox stairs wider than 1 nodeparamat
2016-06-17Dungeons: Generalise use, add capabilities, various modificationsparamat
2016-05-27Dungeongen: Remove dependency on Mapgenkwolekr
2016-05-27Fix undefined evaluation order when constructing random vectorskwolekr
2016-04-03Dungeongen: Update disabled torch placement codekinokoio
2016-01-11Mapgen: Various fixes and improvementsparamat
2015-12-01Dungeongen: Fix rarely triggered segfaultparamat
2015-11-29Dungeongen: Also preserve river water nodesparamat
2015-08-29Dungeongen: Remove floating framesparamat
2015-08-01Dungeon generation: Fix code style issues in dungeongen.cppparamat
2015-04-01Move globals from main.cpp to more sane locationsCraig Robbins
2015-03-07Dungeongen: Optionally set ignore to be untouchable to disable floating dungeonsparamat
2015-01-01MgV5/6/7: Generate dungeons above water levelparamat
2014-12-07Add flags and lacunarity as new noise parameterskwolekr
2014-12-06Rewrite generate notification mechanismkwolekr
2014-02-03Huge overhaul of the entire MapgenParams systemkwolekr
2013-12-14Add map feature generation notify Lua APIkwolekr
2013-12-07Dungeongen: Create dungeon gen tuneables; add desert temples for Mapgen V6kwolekr
2013-09-06Standardized method of getting node info in dungeon mapgen.0gb.us
2013-03-10Re-add dungeons in new dungeongen.cppkwolekr