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path: root/src/content_mapblock.cpp
AgeCommit message (Expand)Author
2014-11-20Fix raillike bug (currently manifests itself on Android), and minor improveme...Kodexky
2014-11-19Fix wallmounted mesh rotationsShadowNinja
2014-10-29Add option to enable mesh caching, add wallmounted for meshes.RealBadAngel
2014-10-22Fix broken plantlike drawtype.RealBadAngel
2014-10-21Recalculate normals for cached meshes.RealBadAngel
2014-10-19Various uninitialised variable fixesCraig Robbins
2014-10-18Add meshnode drawtype.RealBadAngel
2014-10-02Add optional framed glasslike drawtypeBlockMen
2014-09-21Add firelike drawtypeTriBlade9
2014-09-21Split settings into seperate source and header filesShadowNinja
2014-09-18Bugfix: don't highlight air nodes.RealBadAngel
2014-09-17Node highlighting.RealBadAngel
2014-08-21Pass light sources in blue channel of vertex color instead of decoded light f...RealBadAngel
2014-07-24Dont display interior of glasslike_framed node when its not defined.RealBadAngel
2014-07-24Allow full circle rotation with 2degs step for plantlike drawtype.RealBadAngel
2014-07-22Add rotation for plantlike drawtype.RealBadAngel
2014-07-20Bugfix in makeCuboid - apply rotations to all faces when 1 tile is given.RealBadAngel
2014-07-17Fix texture glitches for plants with visual scale > 1.0 (jungle grass).RealBadAngel
2014-07-17Fix texture hack in fences.RealBadAngel
2014-07-16Fix flipped textures for drawtype "glasslike"sapier
2014-06-29Glasslike_framed drawtype rework.RealBadAngel
2014-04-06Pass pointer to nodedef directly to avoid recalculation in quite often called...sapier
2013-11-02Fix liquid_rangePilzAdam
2013-10-14Add support for parameter 'visual_scale' for drawtypes 'signlike' and 'torchl...Sokomine
2013-08-17Diagonal liquid animationKahrl
2013-07-20Add liquid_range to nodedefPilzAdam
2013-07-02Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl
2013-05-22Make raillike nodes connect to any other raillike nodes if both are in the gr...Jeija
2013-04-24Add new drawtype GLASSLIKE_FRAMEDRealBadAngel
2013-03-236d facedirRealBadAngel
2013-03-17Fix new_style_waterPilzAdam
2013-03-14Liquid fine tuningproller
2013-03-11Migrate to STL containers/algorithms.Ilya Zhuravlev
2013-02-25Merge pull request #482 from proller/liquidkwolekr
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2013-02-24new adjustable finite liquidproller
2013-02-10Disable backface culling for drawtype plantlike and only draw 2 faces instead...Jürgen Doser
2012-12-02Handle day-night transition in shader and make light sources brighter when sh...Perttu Ahola
2012-11-26Remove unnecessary util/serialize.h from content_mapblock.cppPerttu Ahola
2012-11-02Fix flowing liquid animation direction calculationPerttu Ahola
2012-07-21Rotate facedir-rotated top and bottom textures too, and re-implement nodebox ...Perttu Ahola
2012-07-21Facedir rotation of nodebox texturesPerttu Ahola
2012-06-17Custom boxy nodes (stairs, slabs) and collision changesKahrl
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-16Node texture animationPerttu Ahola
2012-06-05Fix NDT_RAILLIKE tweakingsPerttu Ahola
2012-06-05Shadily clean up NDT_RAILLIKE to surely differ from the few leftover non-LGPL...darkrose
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola
2012-04-08Make lava brighter by showing light sources at their full emitted light levelPerttu Ahola