Age | Commit message (Expand) | Author |
2012-11-25 | Framework for the attachment system, new object property which allows changin... | MirceaKitsune |
2012-11-25 | Get the new animation framework properly working | MirceaKitsune |
2012-11-25 | Joint positioning and rotation code, and fix a problem related to their lua API | MirceaKitsune |
2012-11-25 | Allow the LUA API to set animations to meshes as well as the animation speed.... | MirceaKitsune |
2012-11-25 | Get the mesh working through the memory cache properly. Most credit goes to c... | MirceaKitsune |
2012-11-25 | Add a subfolder for models and transfer models from server to client | MirceaKitsune |
2012-11-25 | Fix material properties and allow lighting. Models should now be affected by ... | MirceaKitsune |
2012-11-25 | Properly read the mesh from LUA. | MirceaKitsune |
2012-11-25 | 3D model support for players using Irrlicht. Also ready the basis for mesh su... | MirceaKitsune |
2012-09-09 | Fix wielditem entity drawtype brightness control | Perttu Ahola |
2012-07-27 | Experimental-ish rollback functionality | Perttu Ahola |
2012-07-21 | Define M_PI on MSVC | Perttu Ahola |
2012-06-17 | Custom boxy nodes (stairs, slabs) and collision changes | Kahrl |
2012-06-17 | Properly and efficiently use split utility headers | Perttu Ahola |
2012-06-05 | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola |
2012-04-07 | Fix fabs() brainfart | Perttu Ahola |
2012-04-07 | Fix MSVC ambiguous fabs() call errors | Perttu Ahola |
2012-04-04 | Fix visual='cube' size | Perttu Ahola |
2012-04-04 | Fix dropped nodeitem visuals | Perttu Ahola |
2012-04-01 | Implement dropped items as LuaEntities; leave the old ones as is for compatib... | Perttu Ahola |
2012-03-31 | Add 'fly' and 'fast' privileges and the underlying privileges-to-client system | Perttu Ahola |
2012-03-30 | Fix object visuals flashing brightly or disappearing when switching them at n... | Perttu Ahola |
2012-03-30 | Fix walking sound of other players (and other objects) | Perttu Ahola |
2012-03-30 | ObjectProperties | Perttu Ahola |
2012-03-29 | Use GenericCAO in place of LuaEntityCAO and PlayerCAO | Perttu Ahola |
2012-03-29 | Add GenericCAO and player armor groups, but don't use them yet | Perttu Ahola |
2012-03-29 | added PlayerSAO and RemotePlayer, removed ServerRemotePlayer | Kahrl |
2012-03-24 | Lua API for playing sounds | Perttu Ahola |
2012-03-10 | Immediate smoke puff when a normal entity is punched to death | Perttu Ahola |
2012-03-10 | Fix and tune things, add tool "recharge" animation, add dummyball | Perttu Ahola |
2012-03-10 | LuaEntity armor groups | Perttu Ahola |
2012-03-10 | Damage groups WIP | Perttu Ahola |
2012-03-10 | Entity damage system WIP; Remove C++ mobs | Perttu Ahola |
2012-02-05 | Players stay in environment even when dead, damage flash and fall damage fixes | Kahrl |
2012-01-12 | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl |
2011-12-04 | Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improves | Kahrl |
2011-12-04 | Don't initialize ItemCAOs with stick.png | Perttu Ahola |
2011-12-03 | Show infotext for unknown items placed on ground | Perttu Ahola |
2011-12-03 | inventorycube: use all three specified textures; also moved mesh creation / m... | Kahrl |
2011-12-02 | Make hitting players make a visual damage flash to the player texture and the... | Perttu Ahola |
2011-12-02 | Don't hide players in pitch black (like oerkkis) | Perttu Ahola |
2011-12-02 | Move ServerRemotePlayer to a separate file | Perttu Ahola |
2011-12-01 | Players are more like objects + related stuff | Perttu Ahola |
2011-12-01 | Player-is-SAO WIP | Perttu Ahola |
2011-11-29 | Improve luaentity sprite functionality (and add some random stuff) | Perttu Ahola |
2011-11-29 | Reshape LuaEntityCAO implementation a bit and make TNT to blink | Perttu Ahola |
2011-11-29 | Relatively snappy object-ground collision detection | Perttu Ahola |
2011-11-29 | Improve LuaEntity velocity/acceleration handling (by kahrl); implement static... | Perttu Ahola |
2011-11-29 | Clean InventoryItem interface a bit | Perttu Ahola |
2011-11-29 | Replace direct irrlicht texture fetching in CAO content with TextureSource | Perttu Ahola |