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path: root/src/content_cao.cpp
AgeCommit message (Expand)Author
2017-02-04Add ItemStack key-value meta storagerubenwardy
2017-01-21Fix unknown command message not providing number of cmdsapier
2017-01-21Add Entity get_texture_mod() to Lua APIsapier
2017-01-20Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-001
2017-01-14Fix another missing const reported by clang & @sfan5Loic Blot
2017-01-11Performance fix + SAO factorizationRogier
2017-01-09Environment & IGameDef code refactoring (#4985)Ner'zhul
2016-12-24Move PP() and PP2() macros to basic_macros.hRogier
2016-11-18Particles: Make attached particle spawners respect the parent's yaworwell96
2016-10-19Fix crash on attaching player to entityFoghrye4
2016-10-09A little cleanup since previous commitLoic Blot
2016-10-09Environment cleanupLoic Blot
2016-10-08More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot
2016-10-08Prevent attached models from disappearing during parent reload (#4128)Foghrye4
2016-10-06Use more unordered_maps to improve performance in c++11 buildsLoic Blot
2016-10-05Compilation fixLoic Blot
2016-10-05Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot
2016-07-27Upright sprite objects: Horizontally flip the front imageSmallJoker
2016-06-03Initial Gamepad supportest31
2016-05-22Fix a m_camera not used warning fix pointed by clangLoic Blot
2016-02-18Move object nametags to cameraRealBadAngel
2016-02-11v2d & aabbox3d<f32> & sky cleanupsnerzhul
2016-01-29Don't pass non-const references to collision methodsest31
2015-12-29Revert "Add support for using arbitrary meshes as items"Sapier
2015-12-29Add support for using arbitrary meshes as itemsSapier
2015-12-19Add support for limiting rotation of automatic face movement dir entitysSapier
2015-12-15Add option to give every object a nametagBlockMen
2015-10-25Add option to disable backface culling for modelsBlockMen
2015-10-15Fix enforcing of nametag hidingest31
2015-10-14Rename macros with two leading underscoresShadowNinja
2015-10-14Use warningstream for log messages with WARNINGShadowNinja
2015-08-25Change i++ to ++iDavid Jones
2015-07-23Fix issues with light of attached CAOsRealBadAngel
2015-07-08Use UTF-8 instead of narrowest31
2015-06-22Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune
2015-06-20Small CAO improvementsest31
2015-06-20Generic CAO cleanups and renames for clarificationest31
2015-06-20Make attached objects visible in 3rd person viewest31
2015-05-21Don't ignore nametag attribute change message for newer versionsest31
2015-05-18Enforce hiding nametagest31
2015-05-18Make nametags white againest31
2015-05-16Add -Wsign-compare for Clang builds and fix some signed/unsigned compiler war...kwolekr
2015-05-15Generalize core.get/set_nametag_color into core.get/set_nametag_attributesTeTpaAka
2015-05-15Add get and set functions for the nametag colorTeTpaAka
2015-04-01Move globals from main.cpp to more sane locationsCraig Robbins
2015-03-31Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen
2015-03-07For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins
2015-03-05Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot
2015-02-21Use skin font for usernames (fixes #2363)BlockMen
2015-02-17SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...Loic Blot