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Age
Commit message (
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Author
2022-09-10
Allow looped animation to be used safely with old clients
sfan5
2022-09-06
Add documentation of sun/moon orientation/scale differences (#12145)
DS
2022-09-06
Code optimizations / refactor (#12704)
Herman Semenov
2022-09-06
Implement rendering pipeline and post-processing (#12465)
x2048
2022-09-04
Convert entity glow value to color space before adding to the light
x2048
2022-08-19
Prevent loading a world with unresolved dependencies (#12542)
rubenwardy
2022-08-17
Use Sky class to obtain directional light source position for shadows (#12662)
x2048
2022-08-14
Limit force shadow update to urgent blocks (#12692)
x2048
2022-08-13
Reduce the use of porting::getTimeMs() when rendering frames (#12679)
x2048
2022-08-12
Physics overrides: Move values to a common struct (#12591)
SmallJoker
2022-08-04
Disable dynamic shadow dropdown on OGLES2 (#12637)
ROllerozxa
2022-08-02
Switch MeshUpdateQueue to better data structure
sfan5
2022-08-02
Ratelimit MeshUpdateQueue::cleanupCache() runs
sfan5
2022-07-31
Fix Android blank screen (#12604)
ROllerozxa
2022-07-31
HUD: Fix wrong minimum scale since 051181f
SmallJoker
2022-07-30
Fix some warnings (#12615)
rubenwardy
2022-07-29
Allow direction keys with autoforward again
sfan5
2022-07-19
Restore flags texture to fix interlaced stereo mode (#12560)
x2048
2022-07-19
Offset cuboid origin after scaling the cuboid. (#12558)
x2048
2022-07-17
Fix automatic rotate for attached entities (#12392)
Lars Müller
2022-07-17
Remove workaround for normals not matching winding order (#12460)
x2048
2022-07-14
Refactor ModConfiguration
rubenwardy
2022-07-13
Make BlendMode::alpha the fallback for unknown future blend modes
Dmitry Kostenko
2022-07-13
Animated particlespawners and more (#11545)
Lexi Hale
2022-07-09
Sounds: Various little improvements (#12486)
SmallJoker
2022-07-09
Enforce limits of settings that could cause buggy behaviour (#12450)
SmallJoker
2022-07-09
Release shadow mapping resources when not needed (#12497)
x2048
2022-07-03
FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453)
Vincent Robinson
2022-07-02
Allow to set maximum star opacity at daytime (#11663)
Wuzzy
2022-06-28
Remove an unused method and header includes
sfan5
2022-06-26
Fix two memleak reports from Coverity (#12466)
JosiahWI
2022-06-20
Re-order sound-related code (#12382)
SmallJoker
2022-06-19
Fix CAO light calculation issue
sfan5
2022-06-17
Fix updating glow on entities
sfan5
2022-06-11
No damage effects on hp_max change (#11846)
Lars Müller
2022-06-07
Mapblock Mesh BspTree: Increase the depth of block-level splits
x2048
2022-06-05
Add register dialog to separate login/register (#12185)
rubenwardy
2022-06-03
Properly keep noclip state in Game and ClientMap
sfan5
2022-06-03
Remove obsolete eye_height related workaround
sfan5
2022-05-29
Make sure real disconnect reason isn't overwritten
sfan5
2022-05-29
Remove remains of video mode querying
sfan5
2022-05-26
Force-update shadows when the world is changed (#12364)
x2048
2022-05-26
Improve code in mapblock_mesh.cpp a bit
sfan5
2022-05-23
Quantize light frustum calculations (#12357)
x2048
2022-05-22
Fixes needed to use irrArray backed by std::vector (#12263)
paradust7
2022-05-21
Don't ignore server disconnects in client code
sfan5
2022-05-21
Improve shadow filters (#12195)
x2048
2022-05-20
Fix lighting of upright_sprite entities (#12336)
x2048
2022-05-20
Fix lighting of the wield mesh (#12341)
x2048
2022-05-18
Use std::map instead of core::map (#12301)
paradust7
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