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AgeCommit message (Expand)Author
2022-11-30Remove shader caching hack. (#12991)lhofhansl
2022-11-30Android: Segmentation fault fix, PendingIntent flag, and other fixes (#12960)Muhammad Rifqi Priyo Susanto
2022-11-28Wrap debug text on screen (#12978)Jude Melton-Houghton
2022-11-24Rename "mod metadata" to "mod storage" everywhereJude Melton-Houghton
2022-11-24Add support for attached facedir/4dir nodes (#11432)Wuzzy
2022-11-23Fix entity visiblity in bright artificial light (#12906)x2048
2022-11-20Avoid shadow flicker at certain angles (#12961)x2048
2022-11-20Object selection: Improve distance checks (#12974)DS
2022-11-18Add configurable saturation (#12865)lhofhansl
2022-11-09Resize hotbar immediately before drawing (#12930)x2048
2022-11-09Fix typos and en_US/en_GB inconsistency in various files (#12902)Abdou-31
2022-11-03Reduce exposure of various internals (#12885)Loïc Blot
2022-11-02Improve bloom effect (#12916)x2048
2022-10-31Send crosshair setting after the touch screen GUI has been initialized (#12910)Muhammad Rifqi Priyo Susanto
2022-10-30Enable negative values for sun/moon orbit tilt (Northern hemisphere) (#12904)x2048
2022-10-30Add comments explaining use of entity glowx2048
2022-10-30Apply entity glow before translating to color spacex2048
2022-10-30Always add increment when getting node interior lightx2048
2022-10-30Use the same light level for non-solid draw types as for solidx2048
2022-10-30Allow rotating entity selectionboxes (#12379)Lars Müller
2022-10-28Fix incorrect culling introduced by ##12710 (#12887)lhofhansl
2022-10-26Shadow list improvements (#12898)x2048
2022-10-18Implement vector and node conversion in Lua (#12609)Jude Melton-Houghton
2022-10-17LocalPlayer: Fix sneaking on nodes with large collisionboxes (#12626)SmallJoker
2022-10-09Optimize lighting calculation (#12797)Jude Melton-Houghton
2022-10-04Use legacy call when rendering to a single texturex2048
2022-09-30Implement tool use soundssfan5
2022-09-30Clean up Game::handleDigging() and some related partssfan5
2022-09-30Improve double tap for jump detection (#12793)Muhammad Rifqi Priyo Susanto
2022-09-29Bloom (#12791)x2048
2022-09-29Add crosshair support for Android (#7865)Muhammad Rifqi Priyo Susanto
2022-09-27Pause shader animation timer in singleplayer pause menu (#12766)DS
2022-09-27Restore and enhance bouncy behavior (#11939)pecksin
2022-09-26Fix liquid drawtype faces sometimes not rendering (#12807)Wuzzy
2022-09-26Avoid duplication of mod metadata in memory (#12562)Jude Melton-Houghton
2022-09-25Fix two spelling mistakesTobias Frost
2022-09-20Fix formula used for acceleration (#12353)Lars Müller
2022-09-20Rename a variable in localplayer.h, resolves a TODODS
2022-09-18Client map: do frustum culling via planes (#12710)DS
2022-09-16Add paramtype2s for 4 horizontal rotations and 64 colors (#11431)Wuzzy
2022-09-10Allow looped animation to be used safely with old clientssfan5
2022-09-06Add documentation of sun/moon orientation/scale differences (#12145)DS
2022-09-06Code optimizations / refactor (#12704)Herman Semenov
2022-09-06Implement rendering pipeline and post-processing (#12465)x2048
2022-09-04Convert entity glow value to color space before adding to the lightx2048
2022-08-19Prevent loading a world with unresolved dependencies (#12542)rubenwardy
2022-08-17Use Sky class to obtain directional light source position for shadows (#12662)x2048
2022-08-14Limit force shadow update to urgent blocks (#12692)x2048
2022-08-13Reduce the use of porting::getTimeMs() when rendering frames (#12679)x2048
2022-08-12Physics overrides: Move values to a common struct (#12591)SmallJoker