aboutsummaryrefslogtreecommitdiff
path: root/src/client
AgeCommit message (Expand)Author
2022-07-09Sounds: Various little improvements (#12486)SmallJoker
2022-07-09Enforce limits of settings that could cause buggy behaviour (#12450)SmallJoker
2022-07-09Release shadow mapping resources when not needed (#12497)x2048
2022-07-03FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453)Vincent Robinson
2022-07-02Allow to set maximum star opacity at daytime (#11663)Wuzzy
2022-06-28Remove an unused method and header includessfan5
2022-06-26Fix two memleak reports from Coverity (#12466)JosiahWI
2022-06-20Re-order sound-related code (#12382)SmallJoker
2022-06-19Fix CAO light calculation issuesfan5
2022-06-17Fix updating glow on entitiessfan5
2022-06-11No damage effects on hp_max change (#11846)Lars Müller
2022-06-07Mapblock Mesh BspTree: Increase the depth of block-level splitsx2048
2022-06-05Add register dialog to separate login/register (#12185)rubenwardy
2022-06-03Properly keep noclip state in Game and ClientMapsfan5
2022-06-03Remove obsolete eye_height related workaroundsfan5
2022-05-29Make sure real disconnect reason isn't overwrittensfan5
2022-05-29Remove remains of video mode queryingsfan5
2022-05-26Force-update shadows when the world is changed (#12364)x2048
2022-05-26Improve code in mapblock_mesh.cpp a bitsfan5
2022-05-23Quantize light frustum calculations (#12357)x2048
2022-05-22Fixes needed to use irrArray backed by std::vector (#12263)paradust7
2022-05-21Don't ignore server disconnects in client codesfan5
2022-05-21Improve shadow filters (#12195)x2048
2022-05-20Fix lighting of upright_sprite entities (#12336)x2048
2022-05-20Fix lighting of the wield mesh (#12341)x2048
2022-05-18Use std::map instead of core::map (#12301)paradust7
2022-05-15Initialize wield mesh color when wield_image is setDmitry Kostenko
2022-05-09HUD: Update selection mesh every frame (#12270)Lars Müller
2022-05-08Consolidate some data structures in MapBlockMeshsfan5
2022-05-08Fix mapblock geometry optimisation not workingROllerozxa
2022-05-04Avoid rendering invisible faces of simple nodeboxes (#12262)x2048
2022-05-04guiScalingFilter: Fix most memory leaks (#12256)SmallJoker
2022-05-04Make logging cost free when there is no output target (#12247)paradust7
2022-05-03Fix broken FPS/dtime counters in debug infosfan5
2022-05-01Initialize wield mesh colors when changing item. (#12254)x2048
2022-04-30Deal with compiler warningssfan5
2022-04-28Refactor local time getter functions (#12221)Oblomov
2022-04-28Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)paradust7
2022-04-28Show unknown node in debug screen (#12230)Wuzzy
2022-04-24Fix worldaligned texturesGiuseppe Bilotta
2022-04-21Fix some debug info showing despite being disabled in the UI (#12205)Lars Müller
2022-04-16Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)paradust7
2022-04-15upright_sprite: Fix walk animation in first person (#12194)SmallJoker
2022-04-14Implement shadow offsets for the new SM distortion function (#12191)x2048
2022-04-08Spacing fixesShadowNinja
2022-04-08Fix compiler warningsShadowNinja
2022-04-07Remove obsolete commented code (follow up to #12166)Dmitry Kostenko
2022-04-07Adjust shadowmap distortion to use entire SM texture (#12166)x2048
2022-04-07Disentangle map implementations (#12148)Jude Melton-Houghton
2022-04-02Add depth sorting for node faces (#11696)x2048