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find_nodes_in_area
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hud_font_style
itemmeta_restrictions
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Age
Commit message (
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Author
2022-03-07
Avoid possible buffer overflow when checking face normals
Dmitry Kostenko
2022-03-07
Use correct indexes when checking mesh normals
Dmitry Kostenko
2022-03-07
Detect 'insane' normals in checkMeshNormals.
Dmitry Kostenko
2022-03-07
Improve lighting of entities.
Dmitry Kostenko
2022-03-07
Apply shadow texture to wield-based entities
Dmitry Kostenko
2022-03-07
Render shadows on entities.
Dmitry Kostenko
2022-03-05
Readd basic_debug as a HUD flag (#12020)
Lars Müller
2022-02-10
Allow to set the displayed item count and its alignment via meta (#8448)
DS
2022-01-31
Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)
rubenwardy
2022-01-31
Fix builtin statbar backgrounds
Lars Mueller
2022-01-30
Get rid of `basic_debug` last minute
sfan5
2022-01-29
Disable dynamic shadows for the 5.5.0 release
SmallJoker
2022-01-27
Rework drawtime and related timekeeping code to use microseconds
sfan5
2022-01-27
Automatically migrate client mod storage (#11960)
Jude Melton-Houghton
2022-01-22
Fix consistency of sky sun/moon texture behaviour
sfan5
2022-01-22
Allow resetting celestial vault elements by leaving its arguments empty (#11922)
Zughy
2022-01-19
Fix local animation not instantly updating after being set
sfan5
2022-01-16
Reset override material in anaglyph
Dmitry Kostenko
2022-01-09
Restore pass-through of direction keys (#11924)
sfan5
2022-01-08
Fully remove bitmap font support (#11863)
sfan5
2022-01-07
Use a database for mod storage (#11763)
Jude Melton-Houghton
2022-01-02
Cap damage overlay duration to 1 second (#11871)
Wuzzy
2022-01-02
Recalculate normals before adding mesh to the scene
x2048
2022-01-01
Print announce error response (#11878)
ShadowNinja
2021-12-30
Improve TTF support for pixel-style fonts (#11848)
Vincent Robinson
2021-12-29
Socket-related cleanups
sfan5
2021-12-29
Add more neighbors on mesh update (#6765)
Vitaliy
2021-12-29
Fix segfault in drawItems() due to missing inventory list
SmallJoker
2021-12-28
Restore GCC 5 compatibility (#11778)
JosiahWI
2021-12-18
Protect font initialization with mutex
sfan5
2021-12-13
Disable inventory if player's inventory formspec is blank (#11827)
ROllerozxa
2021-12-13
Remove creative/damage info in Esc/Pause menu
Wuzzy
2021-12-05
Fix various code & correctness issues (#11815)
sfan5
2021-12-01
Network: Delete copy constructor and use std::move instead (#11642)
SmallJoker
2021-11-26
Minimap: gamma-correct average texture colour calculation (#9249)
HybridDog
2021-11-22
Add backwards-compatible behaviour if too few CAO textures specified
sfan5
2021-11-19
Fix local digging animation (#11772)
savilli
2021-11-01
Localize error messages in mainmenu (#11495)
Riceball LEE
2021-10-31
Fix number of tool uses being off by 1..32767 (#11110)
Wuzzy
2021-10-31
Add joystick layout for DragonRise GameCube controller (#11467)
Isabelle COWAN-BERGMAN
2021-10-25
Limit stepheight smoothing to the stepheight and stop smoothing during jumps ...
Jude Melton-Houghton
2021-10-20
Fix view bobbing not resetting when resting
Lars Müller
2021-10-20
Add no_texture.png as fallback for unspecified textures
Wuzzy
2021-10-15
Fix compiling on Windows with Visual Studio
LoneWolfHT
2021-10-13
Add embedded PNG texture modifier (#11498)
hecks
2021-10-12
Remove a few unused functions reported by callcatcher (#11658)
SmallJoker
2021-10-05
Reduce shadow jitter (#11668)
lhofhansl
2021-10-01
Improvements to colored shadows (#11516)
x2048
2021-10-01
Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)
Wuzzy
2021-09-27
Order drawlist by distance to the camera when rendering (#11651)
x2048
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