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minetest.git
clamp
dual_wielding
find_nodes_in_area
handswap_keybind
hud_font_style
itemmeta_restrictions
mirror_hands
physics
serversoundpack
stencil_shadows
wield_animation
lizzy's patches for luanti
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Age
Commit message (
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Author
2022-12-25
Fully remove pageflip 3D mode (#13074)
ROllerozxa
2022-12-24
Fix progress bar look on HiDPI displays (#13055)
Jean-Patrick Guerrero
2022-12-24
Set and unset relative mouse mode where necessary (#12636)
ndren
2022-12-10
Prevent air acceleration with 0 jump speed (#13036)
Jude Melton-Houghton
2022-12-10
Avoid out-of-bounds memory access in attached node placement prediction (#13038)
Jude Melton-Houghton
2022-11-30
Remove shader caching hack. (#12991)
lhofhansl
2022-11-30
Android: Segmentation fault fix, PendingIntent flag, and other fixes (#12960)
Muhammad Rifqi Priyo Susanto
2022-11-28
Wrap debug text on screen (#12978)
Jude Melton-Houghton
2022-11-24
Rename "mod metadata" to "mod storage" everywhere
Jude Melton-Houghton
2022-11-24
Add support for attached facedir/4dir nodes (#11432)
Wuzzy
2022-11-23
Fix entity visiblity in bright artificial light (#12906)
x2048
2022-11-20
Avoid shadow flicker at certain angles (#12961)
x2048
2022-11-20
Object selection: Improve distance checks (#12974)
DS
2022-11-18
Add configurable saturation (#12865)
lhofhansl
2022-11-09
Resize hotbar immediately before drawing (#12930)
x2048
2022-11-09
Fix typos and en_US/en_GB inconsistency in various files (#12902)
Abdou-31
2022-11-03
Reduce exposure of various internals (#12885)
Loïc Blot
2022-11-02
Improve bloom effect (#12916)
x2048
2022-10-31
Send crosshair setting after the touch screen GUI has been initialized (#12910)
Muhammad Rifqi Priyo Susanto
2022-10-30
Enable negative values for sun/moon orbit tilt (Northern hemisphere) (#12904)
x2048
2022-10-30
Add comments explaining use of entity glow
x2048
2022-10-30
Apply entity glow before translating to color space
x2048
2022-10-30
Always add increment when getting node interior light
x2048
2022-10-30
Use the same light level for non-solid draw types as for solid
x2048
2022-10-30
Allow rotating entity selectionboxes (#12379)
Lars Müller
2022-10-28
Fix incorrect culling introduced by ##12710 (#12887)
lhofhansl
2022-10-26
Shadow list improvements (#12898)
x2048
2022-10-18
Implement vector and node conversion in Lua (#12609)
Jude Melton-Houghton
2022-10-17
LocalPlayer: Fix sneaking on nodes with large collisionboxes (#12626)
SmallJoker
2022-10-09
Optimize lighting calculation (#12797)
Jude Melton-Houghton
2022-10-04
Use legacy call when rendering to a single texture
x2048
2022-09-30
Implement tool use sounds
sfan5
2022-09-30
Clean up Game::handleDigging() and some related parts
sfan5
2022-09-30
Improve double tap for jump detection (#12793)
Muhammad Rifqi Priyo Susanto
2022-09-29
Bloom (#12791)
x2048
2022-09-29
Add crosshair support for Android (#7865)
Muhammad Rifqi Priyo Susanto
2022-09-27
Pause shader animation timer in singleplayer pause menu (#12766)
DS
2022-09-27
Restore and enhance bouncy behavior (#11939)
pecksin
2022-09-26
Fix liquid drawtype faces sometimes not rendering (#12807)
Wuzzy
2022-09-26
Avoid duplication of mod metadata in memory (#12562)
Jude Melton-Houghton
2022-09-25
Fix two spelling mistakes
Tobias Frost
2022-09-20
Fix formula used for acceleration (#12353)
Lars Müller
2022-09-20
Rename a variable in localplayer.h, resolves a TODO
DS
2022-09-18
Client map: do frustum culling via planes (#12710)
DS
2022-09-16
Add paramtype2s for 4 horizontal rotations and 64 colors (#11431)
Wuzzy
2022-09-10
Allow looped animation to be used safely with old clients
sfan5
2022-09-06
Add documentation of sun/moon orientation/scale differences (#12145)
DS
2022-09-06
Code optimizations / refactor (#12704)
Herman Semenov
2022-09-06
Implement rendering pipeline and post-processing (#12465)
x2048
2022-09-04
Convert entity glow value to color space before adding to the light
x2048
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