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AgeCommit message (Expand)Author
2022-03-07Fix shadows for upright sprite nodesDmitry Kostenko
2022-03-07Avoid possible buffer overflow when checking face normalsDmitry Kostenko
2022-03-07Use correct indexes when checking mesh normalsDmitry Kostenko
2022-03-07Detect 'insane' normals in checkMeshNormals.Dmitry Kostenko
2022-03-07Improve lighting of entities.Dmitry Kostenko
2022-03-07Apply shadow texture to wield-based entitiesDmitry Kostenko
2022-03-07Render shadows on entities.Dmitry Kostenko
2022-03-05Readd basic_debug as a HUD flag (#12020)Lars Müller
2022-02-10Allow to set the displayed item count and its alignment via meta (#8448)DS
2022-01-31Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)rubenwardy
2022-01-31Fix builtin statbar backgroundsLars Mueller
2022-01-30Get rid of `basic_debug` last minutesfan5
2022-01-29Disable dynamic shadows for the 5.5.0 releaseSmallJoker
2022-01-27Rework drawtime and related timekeeping code to use microsecondssfan5
2022-01-27Automatically migrate client mod storage (#11960)Jude Melton-Houghton
2022-01-22Fix consistency of sky sun/moon texture behavioursfan5
2022-01-22Allow resetting celestial vault elements by leaving its arguments empty (#11922)Zughy
2022-01-19Fix local animation not instantly updating after being setsfan5
2022-01-16Reset override material in anaglyphDmitry Kostenko
2022-01-09Restore pass-through of direction keys (#11924)sfan5
2022-01-08Fully remove bitmap font support (#11863)sfan5
2022-01-07Use a database for mod storage (#11763)Jude Melton-Houghton
2022-01-02Cap damage overlay duration to 1 second (#11871)Wuzzy
2022-01-02Recalculate normals before adding mesh to the scenex2048
2022-01-01Print announce error response (#11878)ShadowNinja
2021-12-30Improve TTF support for pixel-style fonts (#11848)Vincent Robinson
2021-12-29Socket-related cleanupssfan5
2021-12-29Add more neighbors on mesh update (#6765)Vitaliy
2021-12-29Fix segfault in drawItems() due to missing inventory listSmallJoker
2021-12-28Restore GCC 5 compatibility (#11778)JosiahWI
2021-12-18Protect font initialization with mutexsfan5
2021-12-13Disable inventory if player's inventory formspec is blank (#11827)ROllerozxa
2021-12-13Remove creative/damage info in Esc/Pause menuWuzzy
2021-12-05Fix various code & correctness issues (#11815)sfan5
2021-12-01Network: Delete copy constructor and use std::move instead (#11642)SmallJoker
2021-11-26Minimap: gamma-correct average texture colour calculation (#9249)HybridDog
2021-11-22Add backwards-compatible behaviour if too few CAO textures specifiedsfan5
2021-11-19Fix local digging animation (#11772)savilli
2021-11-01Localize error messages in mainmenu (#11495)Riceball LEE
2021-10-31Fix number of tool uses being off by 1..32767 (#11110)Wuzzy
2021-10-31Add joystick layout for DragonRise GameCube controller (#11467)Isabelle COWAN-BERGMAN
2021-10-25Limit stepheight smoothing to the stepheight and stop smoothing during jumps ...Jude Melton-Houghton
2021-10-20Fix view bobbing not resetting when restingLars Müller
2021-10-20Add no_texture.png as fallback for unspecified texturesWuzzy
2021-10-15Fix compiling on Windows with Visual StudioLoneWolfHT
2021-10-13Add embedded PNG texture modifier (#11498)hecks
2021-10-12Remove a few unused functions reported by callcatcher (#11658)SmallJoker
2021-10-05Reduce shadow jitter (#11668)lhofhansl
2021-10-01Improvements to colored shadows (#11516)x2048
2021-10-01Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy