aboutsummaryrefslogtreecommitdiff
path: root/src/client
AgeCommit message (Expand)Author
2018-02-15Render copyright notice: Fix name spelling (#7042)Vitaliy
2018-02-10Node definition manager refactor (#7016)Dániel Juhász
2018-02-08Switch F3 to use 'enable_fog' settingThomasMonroe314
2018-02-08Include alpha channel reference in MaterialTypeParamstujones11
2018-01-26Fix issues with earlier CSM HUD commit (#6940)red-001
2018-01-20Game refactor [4/X]: keycache is now owned by InputHandlerLoic Blot
2018-01-20Game refactor [3/X]: Move keycache to inputhandlerLoic Blot
2018-01-20Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with ...Loic Blot
2018-01-20[CSM] Add basic HUD manipulation. (#6067)red-001
2018-01-13Add confirmation on new player registration (#6849)Muhammad Rifqi Priyo Susanto
2018-01-05Don't recalculate statustext initial color everytime & review fixesLoic Blot
2018-01-05GameUI refactor (part 7/7): Finish to include profiler things to GameUILoic Blot
2018-01-05GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimpl...Loic Blot
2018-01-05GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI classLoic Blot
2018-01-05GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, Ga...Loic Blot
2018-01-05GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::in...Loic Blot
2018-01-05GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on St...Loic Blot
2018-01-05GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUILoic Blot
2017-11-17Load files from subfolders in texturepacksnumber Zero
2017-11-08Move files to subdirectories (#6599)Vitaliy
2017-11-06LINT: Add files to whitelist, fix detected indent errorsparamat
2017-11-04Do not scale texture unless necessary.Lars Hofhansl
2017-10-31Rewrite rendering engine (#6253)Vitaliy
2017-10-30Initial Haiku support (#6568)miqlas
2017-10-15Real global textures (#6105)Vitaliy
2017-10-09Travis: Update clang from 4.0 to 5.0 (#6467)Loïc Blot
2017-08-30Remove DSTACK support (#6346)Loïc Blot
2017-08-29Network proto handlers/container fixes (#6334)Loïc Blot
2017-08-28Clientevent refactor (#6320)Loïc Blot
2017-08-24Network cleanup (#6302)Loïc Blot
2017-08-19Code modernization: subfolders (#6283)Loïc Blot
2017-08-18Optimize headers (part 2) (#6272)Loïc Blot
2017-08-17C++ modernize: Pragma once (#6264)Loïc Blot
2017-08-16Cleanup various headers to reduce compilation times (#6255)Loïc Blot
2017-08-15Modernize client code (#6250)Loïc Blot
2017-08-12Remove cloud_height settingBen Deutsch
2017-08-09Fix error not printed to console when no name is providedJuozas
2017-08-03Fix crash when using --go in command lineJuozas Pocius
2017-07-30Make direct item selection keys freely bindableWuzzy
2017-07-26TileLayer: use shared_ptr for FrameSpec vector (#6171)Loïc Blot
2017-07-05Fog effect when camera is inside cloudBen Deutsch
2017-07-02Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot
2017-07-01Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'stujones11
2017-06-26Isolate irrlicht references and use a singleton (#6041)Loïc Blot
2017-06-21C++11 cleanup on constructors dir client (#6012)Vincent Glize
2017-06-17Cpp11 initializers 2 (#5999)Loïc Blot
2017-06-11Remove threads.h and replace its definitions with their C++11 equivalents (#5...ShadowNinja
2017-06-10Remove superfluous pointer null checksQrchackOfficial
2017-06-08Autorun: Change to 'autoforward' (#5926)Paramat
2017-06-06Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot