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Age
Commit message (
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Author
2022-10-30
Enable negative values for sun/moon orbit tilt (Northern hemisphere) (#12904)
x2048
2022-10-30
Add comments explaining use of entity glow
x2048
2022-10-30
Apply entity glow before translating to color space
x2048
2022-10-30
Always add increment when getting node interior light
x2048
2022-10-30
Use the same light level for non-solid draw types as for solid
x2048
2022-10-30
Allow rotating entity selectionboxes (#12379)
Lars Müller
2022-10-28
Fix incorrect culling introduced by ##12710 (#12887)
lhofhansl
2022-10-26
Shadow list improvements (#12898)
x2048
2022-10-18
Implement vector and node conversion in Lua (#12609)
Jude Melton-Houghton
2022-10-17
LocalPlayer: Fix sneaking on nodes with large collisionboxes (#12626)
SmallJoker
2022-10-09
Optimize lighting calculation (#12797)
Jude Melton-Houghton
2022-10-04
Use legacy call when rendering to a single texture
x2048
2022-09-30
Implement tool use sounds
sfan5
2022-09-30
Clean up Game::handleDigging() and some related parts
sfan5
2022-09-30
Improve double tap for jump detection (#12793)
Muhammad Rifqi Priyo Susanto
2022-09-29
Bloom (#12791)
x2048
2022-09-29
Add crosshair support for Android (#7865)
Muhammad Rifqi Priyo Susanto
2022-09-27
Pause shader animation timer in singleplayer pause menu (#12766)
DS
2022-09-27
Restore and enhance bouncy behavior (#11939)
pecksin
2022-09-26
Fix liquid drawtype faces sometimes not rendering (#12807)
Wuzzy
2022-09-26
Avoid duplication of mod metadata in memory (#12562)
Jude Melton-Houghton
2022-09-25
Fix two spelling mistakes
Tobias Frost
2022-09-20
Fix formula used for acceleration (#12353)
Lars Müller
2022-09-20
Rename a variable in localplayer.h, resolves a TODO
DS
2022-09-18
Client map: do frustum culling via planes (#12710)
DS
2022-09-16
Add paramtype2s for 4 horizontal rotations and 64 colors (#11431)
Wuzzy
2022-09-10
Allow looped animation to be used safely with old clients
sfan5
2022-09-06
Add documentation of sun/moon orientation/scale differences (#12145)
DS
2022-09-06
Code optimizations / refactor (#12704)
Herman Semenov
2022-09-06
Implement rendering pipeline and post-processing (#12465)
x2048
2022-09-04
Convert entity glow value to color space before adding to the light
x2048
2022-08-19
Prevent loading a world with unresolved dependencies (#12542)
rubenwardy
2022-08-17
Use Sky class to obtain directional light source position for shadows (#12662)
x2048
2022-08-14
Limit force shadow update to urgent blocks (#12692)
x2048
2022-08-13
Reduce the use of porting::getTimeMs() when rendering frames (#12679)
x2048
2022-08-12
Physics overrides: Move values to a common struct (#12591)
SmallJoker
2022-08-04
Disable dynamic shadow dropdown on OGLES2 (#12637)
ROllerozxa
2022-08-02
Switch MeshUpdateQueue to better data structure
sfan5
2022-08-02
Ratelimit MeshUpdateQueue::cleanupCache() runs
sfan5
2022-07-31
Fix Android blank screen (#12604)
ROllerozxa
2022-07-31
HUD: Fix wrong minimum scale since 051181f
SmallJoker
2022-07-30
Fix some warnings (#12615)
rubenwardy
2022-07-29
Allow direction keys with autoforward again
sfan5
2022-07-19
Restore flags texture to fix interlaced stereo mode (#12560)
x2048
2022-07-19
Offset cuboid origin after scaling the cuboid. (#12558)
x2048
2022-07-17
Fix automatic rotate for attached entities (#12392)
Lars Müller
2022-07-17
Remove workaround for normals not matching winding order (#12460)
x2048
2022-07-14
Refactor ModConfiguration
rubenwardy
2022-07-13
Make BlendMode::alpha the fallback for unknown future blend modes
Dmitry Kostenko
2022-07-13
Animated particlespawners and more (#11545)
Lexi Hale
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