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AgeCommit message (Expand)Author
2023-04-03Take mesh-bounding-sphere into account in updateDrawListShadowLars
2023-04-03Revert "Add mesh-holding blocks to shadow drawlist. (#13203)"Lars
2023-04-01Corrections to loops and BFS cullers (#13375)x2048
2023-03-30Return 'loops' occlusion culler under a setting (#13352)x2048
2023-03-24Return shadow_sky_body_orbit_tilt settingx2048
2023-03-20Move rendering engine reset after deletion of game objectsx2048
2023-03-19Move drawing of wield tool into a dedicated step of the pipeline (#13338)x2048
2023-03-19Remove obsolete rendering core init code (#13341)x2048
2023-03-16Fix occasional black screen on startupx2048
2023-03-13Improvement of #12974: better linear independent vector (#12979)DS
2023-03-12Fix rendertarget size being saved as screensize (#13313)DS
2023-03-12Fix infinite viewing_range (#13225)lhofhansl
2023-03-11Scale culler steps proportionally to the mesh sizes (#13250)x2048
2023-03-05Tile: Fix segfault caused by invalid PNG dataSmallJoker
2023-03-01Drop dependency on IrrCompileConfignumzero
2023-02-27Add minetest.get_player_window_information() (#12367)rubenwardy
2023-02-26Sky: transmit body_orbit_tilt to client. (#13193)sofar
2023-02-22Fix a -Wreorder warningDS
2023-02-21Reduce client's packet processing budget per iteration from 100 to 10ms. (#13...lhofhansl
2023-02-20Fix rounding errors when slicing the shadow draw list (#13226)x2048
2023-02-20Add chat HUD flag (#13189)Alex
2023-02-18Remove dead code behind Irrlicht version checkssfan5
2023-02-18Source image tracking in tile generation (#12514)20kdc
2023-02-16Add mesh-holding blocks to shadow drawlist. (#13203)lhofhansl
2023-02-08Generalize mesh chunking, and make it configurable. (#13179)lhofhansl
2023-02-01Separate drawlist from non-rendered blocks. (#13176)lhofhansl
2023-01-318x block meshes (#13133)x2048
2023-01-23Remove the 'loops' occlusion culler (#13169)x2048
2023-01-23Decrease minimum for repeat_place_time (#13165)DS
2023-01-23Clear exposure compensation state textures on creation (#13151)x2048
2023-01-19Fix concurrency in texture source (#13150)x2048
2023-01-16Revisit F6 statistics formatting (#13126)SmallJoker
2023-01-09Remove mapblock cache for mesh generation. (#13124)x2048
2023-01-08Fix crash on Android with IrrlichtMt9 (#13123)ROllerozxa
2023-01-08Clamp player wieldindex when processing hotbar item selection (#13098)iliekprogrammar
2023-01-06Add dynamic exposure correction (#12959)x2048
2023-01-06Occlusion culling algorithm based on recursive descend (#13104)x2048
2022-12-27Use multiple threads for mesh generation (#13062)x2048
2022-12-25Allow saturation to be controlled by the server. (#13075)lhofhansl
2022-12-25Fully remove pageflip 3D mode (#13074)ROllerozxa
2022-12-24Fix progress bar look on HiDPI displays (#13055)Jean-Patrick Guerrero
2022-12-24Set and unset relative mouse mode where necessary (#12636)ndren
2022-12-10Prevent air acceleration with 0 jump speed (#13036)Jude Melton-Houghton
2022-12-10Avoid out-of-bounds memory access in attached node placement prediction (#13038)Jude Melton-Houghton
2022-11-30Remove shader caching hack. (#12991)lhofhansl
2022-11-30Android: Segmentation fault fix, PendingIntent flag, and other fixes (#12960)Muhammad Rifqi Priyo Susanto
2022-11-28Wrap debug text on screen (#12978)Jude Melton-Houghton
2022-11-24Rename "mod metadata" to "mod storage" everywhereJude Melton-Houghton
2022-11-24Add support for attached facedir/4dir nodes (#11432)Wuzzy
2022-11-23Fix entity visiblity in bright artificial light (#12906)x2048