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Age
Commit message (
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Author
2022-05-29
Make sure real disconnect reason isn't overwritten
sfan5
2022-05-29
Remove remains of video mode querying
sfan5
2022-05-26
Force-update shadows when the world is changed (#12364)
x2048
2022-05-26
Improve code in mapblock_mesh.cpp a bit
sfan5
2022-05-23
Quantize light frustum calculations (#12357)
x2048
2022-05-22
Fixes needed to use irrArray backed by std::vector (#12263)
paradust7
2022-05-21
Don't ignore server disconnects in client code
sfan5
2022-05-21
Improve shadow filters (#12195)
x2048
2022-05-20
Fix lighting of upright_sprite entities (#12336)
x2048
2022-05-20
Fix lighting of the wield mesh (#12341)
x2048
2022-05-18
Use std::map instead of core::map (#12301)
paradust7
2022-05-15
Initialize wield mesh color when wield_image is set
Dmitry Kostenko
2022-05-09
HUD: Update selection mesh every frame (#12270)
Lars Müller
2022-05-08
Consolidate some data structures in MapBlockMesh
sfan5
2022-05-08
Fix mapblock geometry optimisation not working
ROllerozxa
2022-05-04
Avoid rendering invisible faces of simple nodeboxes (#12262)
x2048
2022-05-04
guiScalingFilter: Fix most memory leaks (#12256)
SmallJoker
2022-05-04
Make logging cost free when there is no output target (#12247)
paradust7
2022-05-03
Fix broken FPS/dtime counters in debug info
sfan5
2022-05-01
Initialize wield mesh colors when changing item. (#12254)
x2048
2022-04-30
Deal with compiler warnings
sfan5
2022-04-28
Refactor local time getter functions (#12221)
Oblomov
2022-04-28
Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)
paradust7
2022-04-28
Show unknown node in debug screen (#12230)
Wuzzy
2022-04-24
Fix worldaligned textures
Giuseppe Bilotta
2022-04-21
Fix some debug info showing despite being disabled in the UI (#12205)
Lars Müller
2022-04-16
Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)
paradust7
2022-04-15
upright_sprite: Fix walk animation in first person (#12194)
SmallJoker
2022-04-14
Implement shadow offsets for the new SM distortion function (#12191)
x2048
2022-04-08
Spacing fixes
ShadowNinja
2022-04-08
Fix compiler warnings
ShadowNinja
2022-04-07
Remove obsolete commented code (follow up to #12166)
Dmitry Kostenko
2022-04-07
Adjust shadowmap distortion to use entire SM texture (#12166)
x2048
2022-04-07
Disentangle map implementations (#12148)
Jude Melton-Houghton
2022-04-02
Add depth sorting for node faces (#11696)
x2048
2022-04-02
Increase the ratio between shadow range and viewing range
Dmitry Kostenko
2022-03-31
Limit shadow map to the viewing range (#12158)
x2048
2022-03-31
Tune shadow perspective distortion (#12146)
x2048
2022-03-26
Add API to control shadow intensity from the game/mod (#11944)
x2048
2022-03-14
Fix footsteps for players whose collision box min y != 0 (#12110)
Gregor Parzefall
2022-03-11
Fix undefined behavior in TileLayer (#12125)
Daroc Alden
2022-03-09
Use Irrlicht bindings for GL call
sfan5
2022-03-07
Correct normal bias for entities
Dmitry Kostenko
2022-03-07
Fix shadows for upright sprite nodes
Dmitry Kostenko
2022-03-07
Avoid possible buffer overflow when checking face normals
Dmitry Kostenko
2022-03-07
Use correct indexes when checking mesh normals
Dmitry Kostenko
2022-03-07
Detect 'insane' normals in checkMeshNormals.
Dmitry Kostenko
2022-03-07
Improve lighting of entities.
Dmitry Kostenko
2022-03-07
Apply shadow texture to wield-based entities
Dmitry Kostenko
2022-03-07
Render shadows on entities.
Dmitry Kostenko
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