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AgeCommit message (Expand)Author
2019-11-19Waves generated with Perlin-type noise #8994Lars Hofhansl
2019-11-11Fix clang-tidy and lint travis checkssfan5
2019-11-11[CSM] Implement minetest.get_csm_restrictions()sfan5
2019-11-11Run on_item_use CSM callback even if item is not marked usablesfan5
2019-11-11[CSM] Expose more env functionssfan5
2019-11-11Refactor CSM restriction code a bitsfan5
2019-11-09Be lenient with extra slashes for CSM pathssfan5
2019-11-09Corrections to client_lua_api.txtsfan5
2019-11-09Load client mods into memory before execution.sfan5
2019-11-07Formspec: draw order and clipping for all elements (#8740)DS
2019-11-03Clean up font caching, fix bitmap fontsSmallJoker
2019-11-03Formspec: add hypertext elementPierre-Yves Rollo
2019-10-18Correction for alpha blending issues in texture mod compositing (#9029)Warr1024
2019-10-09Fix isDead()/autoforward crash (#9031)Paramat
2019-10-09ContentCAO: Fix segfault on quit (attached)SmallJoker
2019-10-08Revert Client::sendPlayerPos optimization (part of 81c7f0a) (#9025)ANAND
2019-10-06Fix upright_sprite lighting when colors are setsfan5
2019-10-05Fix unwanted detaching when damage = 0Jacob Lifshay
2019-10-02Attachments: Fix attachments to temporary removed objects (#8989)SmallJoker
2019-09-29Textures: Load base pack only as last fallback (#8974)SmallJoker
2019-09-29Move Quicktune code to util/ (#8871)ANAND
2019-09-26Simple shader fixes. (#8991)lhofhansl
2019-09-24Fix some reference counters (memleak) (#8981)SmallJoker
2019-09-22Move the code for meta formspec into bool Game::nodePlacement(const ItemDefin...DS-Minetest
2019-09-19Add support for per-player FOV overrides and multipliersAnand S
2019-09-19Trigger on_place in many situations even if prediction failedDS-Minetest
2019-09-17Improve undersampling settingsHugo Locurcio
2019-09-14Built-in formspecs: Force version 1SmallJoker
2019-09-14client.h: Add missing const'sANAND
2019-09-14LocalPlayer: Fix code-styleANAND
2019-09-14client.cpp: Fix code-style in Client::sendPlayerPosANAND
2019-09-14Fix LocalPlayer::isDead always returning false if player is immortalANAND
2019-09-14Send ActiveObjects once right after Init2ANAND
2019-09-14Formspecs: Introduce formspec_version to modsSmallJoker
2019-09-14Load CSM environment after the restrictions are knownSmallJoker
2019-08-31particles.cpp: Fix code-styleANAND
2019-08-31clientobject.h: Fix code-styleANAND
2019-08-31Fix rotation of attached particlespawnerPedro Gimeno
2019-08-24fontengine: Fix non-gettext buildsSmallJoker
2019-08-24Inventory: Send dirty lists where appropriate (#8742)SmallJoker
2019-08-23Occlusion: Check for light_propagates and do mapblock bounds checksSmallJoker
2019-08-23Occlusion: Begin cleanupSmallJoker
2019-08-21Revert "Don't send position update packet if player is dead"sfan5
2019-08-20Don't send position update packet if player is deadANAND
2019-08-20Disable autoforward if player is deadANAND
2019-08-19Restore intended functionality to minimap markers (#8819)theviper121
2019-08-13Fix unnecessary exception use in Map::getSectorXXX (#8792)Jozef Behran
2019-08-13Better F6 profiler (#8750)SmallJoker
2019-08-10Merge pull request #8776 from osjc/FixGetNodeJozef Behran
2019-08-10Implement adding velocity to player from Luasfan5