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AgeCommit message (Expand)Author
2021-12-29Socket-related cleanupssfan5
2021-12-29Add more neighbors on mesh update (#6765)Vitaliy
2021-12-29Fix segfault in drawItems() due to missing inventory listSmallJoker
2021-12-28Restore GCC 5 compatibility (#11778)JosiahWI
2021-12-18Protect font initialization with mutexsfan5
2021-12-13Disable inventory if player's inventory formspec is blank (#11827)ROllerozxa
2021-12-13Remove creative/damage info in Esc/Pause menuWuzzy
2021-12-05Fix various code & correctness issues (#11815)sfan5
2021-12-01Network: Delete copy constructor and use std::move instead (#11642)SmallJoker
2021-11-26Minimap: gamma-correct average texture colour calculation (#9249)HybridDog
2021-11-22Add backwards-compatible behaviour if too few CAO textures specifiedsfan5
2021-11-19Fix local digging animation (#11772)savilli
2021-11-01Localize error messages in mainmenu (#11495)Riceball LEE
2021-10-31Fix number of tool uses being off by 1..32767 (#11110)Wuzzy
2021-10-31Add joystick layout for DragonRise GameCube controller (#11467)Isabelle COWAN-BERGMAN
2021-10-25Limit stepheight smoothing to the stepheight and stop smoothing during jumps ...Jude Melton-Houghton
2021-10-20Fix view bobbing not resetting when restingLars Müller
2021-10-20Add no_texture.png as fallback for unspecified texturesWuzzy
2021-10-15Fix compiling on Windows with Visual StudioLoneWolfHT
2021-10-13Add embedded PNG texture modifier (#11498)hecks
2021-10-12Remove a few unused functions reported by callcatcher (#11658)SmallJoker
2021-10-05Reduce shadow jitter (#11668)lhofhansl
2021-10-01Improvements to colored shadows (#11516)x2048
2021-10-01Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy
2021-09-27Order drawlist by distance to the camera when rendering (#11651)x2048
2021-09-27Various code improvementsSmallJoker
2021-09-26Touch UI support for desktop builds (#10729)TheBrokenRail
2021-09-22Fix "Could not create ITexture, texture needs to have a non-empty name" warningsfan5
2021-09-19Fix client-side performance of chat UI (#11612)DS
2021-09-19Fix HUD multiline text alignment (#10795)Lars Müller
2021-09-19Fix trivial typossfan5
2021-09-17Fix GLES2 discard behaviour (texture transparency)sfan5
2021-09-15Readd TGA to the list of valid texture formats. (#11598)ROllerozxa
2021-09-11Make sure relevant std::stringstreams are set to binarysfan5
2021-09-10Clean up/improve some scriptapi error handling codesfan5
2021-09-09Dynamic_Add_Media v2 (#11550)sfan5
2021-09-05Fix movement in random_input mode (#11592)NeroBurner
2021-08-27Joystick sensitivity for player movement (#11262)NeroBurner
2021-08-23Fix 6th line of infotext being cut off in half (#11456)Wuzzy
2021-08-21Show status message when changing block bounds (#11556)Wuzzy
2021-08-19Fix scaled world-aligned textures being aligned inconsistently for non-normal...Wuzzy
2021-08-19Add fwgettext util functionrubenwardy
2021-08-17Fix inconsistent integer comparison warningsSmallJoker
2021-08-16Start sprite animation at the beginning (#11509)Lean Rada
2021-08-16Cap iterations of imageCleanTransparent sanelysfan5
2021-08-12Fix segfault caused by shadow map on exitSmallJoker
2021-08-12Move updating shadows outside of RenderingCore::drawAll. (#11491)x2048
2021-08-03OpenAL: Free buffers on quitSmallJoker
2021-07-31Mods: Combine mod loading checks and deprection logging (#11503)SmallJoker
2021-07-29Remove unsupported extensions from list in tile.cpphecktest