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path: root/src/client/wieldmesh.cpp
AgeCommit message (Expand)Author
2023-01-318x block meshes (#13133)x2048
2022-10-26Shadow list improvements (#12898)x2048
2022-09-18Client map: do frustum culling via planes (#12710)DS
2022-07-09Release shadow mapping resources when not needed (#12497)x2048
2022-05-15Initialize wield mesh color when wield_image is setDmitry Kostenko
2022-05-01Initialize wield mesh colors when changing item. (#12254)x2048
2022-03-07Improve lighting of entities.Dmitry Kostenko
2022-03-07Apply shadow texture to wield-based entitiesDmitry Kostenko
2021-10-20Add no_texture.png as fallback for unspecified texturesWuzzy
2021-08-12Fix segfault caused by shadow map on exitSmallJoker
2021-06-06Shadow mapping render pass (#11244)Liso
2021-05-03refacto: RenderingEngine::get_scene_manager() is now not callable from singletonLoic Blot
2021-04-20Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy
2021-03-31Irrlicht support code maintenancesfan5
2021-03-30Fix wield image of plantlike_rooted (#11067)Wuzzy
2021-03-09Use place_param2 client-side for item appearance & prediction (#11024)sfan5
2020-10-17Remove all bump mapping and parallax occlusion related code.Lars
2020-09-04Scale inventory image for scaled allfaces nodes (#10225)Wuzzy
2020-07-23Improve default inventory+wield images of node drawtypes (#9299)Wuzzy
2020-06-09Fix broken coloring of wielditems (#9969)Danila Shutov
2020-04-19Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)Danila Shutov
2018-12-20Fix more transparency issues with ogles2 driver (#8005)stujones11
2018-12-11Add object visual type 'item' (#7870)Alex
2018-11-28Move client-specific files to 'src/client' (#7902)Quentin Bazin