index
:
minetest.git
clamp
dual_wielding
find_nodes_in_area
handswap_keybind
hud_font_style
itemmeta_restrictions
mirror_hands
physics
serversoundpack
stencil_shadows
wield_animation
lizzy's patches for luanti
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
client
/
wieldmesh.cpp
Age
Commit message (
Expand
)
Author
2023-01-31
8x block meshes (#13133)
x2048
2022-10-26
Shadow list improvements (#12898)
x2048
2022-09-18
Client map: do frustum culling via planes (#12710)
DS
2022-07-09
Release shadow mapping resources when not needed (#12497)
x2048
2022-05-15
Initialize wield mesh color when wield_image is set
Dmitry Kostenko
2022-05-01
Initialize wield mesh colors when changing item. (#12254)
x2048
2022-03-07
Improve lighting of entities.
Dmitry Kostenko
2022-03-07
Apply shadow texture to wield-based entities
Dmitry Kostenko
2021-10-20
Add no_texture.png as fallback for unspecified textures
Wuzzy
2021-08-12
Fix segfault caused by shadow map on exit
SmallJoker
2021-06-06
Shadow mapping render pass (#11244)
Liso
2021-05-03
refacto: RenderingEngine::get_scene_manager() is now not callable from singleton
Loic Blot
2021-04-20
Put torch/signlike node on floor if no paramtype2 (#11074)
Wuzzy
2021-03-31
Irrlicht support code maintenance
sfan5
2021-03-30
Fix wield image of plantlike_rooted (#11067)
Wuzzy
2021-03-09
Use place_param2 client-side for item appearance & prediction (#11024)
sfan5
2020-10-17
Remove all bump mapping and parallax occlusion related code.
Lars
2020-09-04
Scale inventory image for scaled allfaces nodes (#10225)
Wuzzy
2020-07-23
Improve default inventory+wield images of node drawtypes (#9299)
Wuzzy
2020-06-09
Fix broken coloring of wielditems (#9969)
Danila Shutov
2020-04-19
Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)
Danila Shutov
2018-12-20
Fix more transparency issues with ogles2 driver (#8005)
stujones11
2018-12-11
Add object visual type 'item' (#7870)
Alex
2018-11-28
Move client-specific files to 'src/client' (#7902)
Quentin Bazin