index
:
minetest.git
clamp
dual_wielding
find_nodes_in_area
handswap_keybind
hud_font_style
itemmeta_restrictions
mirror_hands
physics
serversoundpack
stencil_shadows
wield_animation
lizzy's patches for luanti
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
client
/
tile.cpp
Age
Commit message (
Expand
)
Author
2018-09-29
Software inventorycube (#7651)
Vitaliy
2018-03-11
Android build fixes for c++11
stujones11
2018-03-10
Drop texture file list cache (#6660)
Vitaliy
2017-11-17
Load files from subfolders in texturepacks
number Zero
2017-11-04
Do not scale texture unless necessary.
Lars Hofhansl
2017-10-15
Real global textures (#6105)
Vitaliy
2017-08-19
Code modernization: subfolders (#6283)
Loïc Blot
2017-08-15
Modernize client code (#6250)
Loïc Blot
2017-06-26
Isolate irrlicht references and use a singleton (#6041)
Loïc Blot
2017-06-11
Remove threads.h and replace its definitions with their C++11 equivalents (#5...
ShadowNinja
2017-06-06
Use C++11 mutexes only (remove compat code) (#5922)
Loïc Blot
2017-06-04
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-05-19
Do not create dummy normalmaps (#4180)
you
2017-04-17
Remove an unused variable in Android Build
Loic Blot
2017-04-16
Android progressbar fix (#5601)
Loïc Blot
2017-04-08
Hardware coloring for itemstacks
Dániel Juhász
2017-03-24
Tile.cpp: Fix MSVC build broken by 072bbba
SmallJoker
2017-03-22
Some performance optimizations (#5424)
Loïc Blot
2017-02-05
Prevent SIGFPE on entity tile loading issue. (#5178)
Auke Kok
2017-01-30
Add multiply texture modifier
sapier
2017-01-23
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-02
Added "[sheet" to the texture special commands.
Luke Puchner-Hardman
2016-12-26
Irrlicht 1.9 support
sfan5
2016-09-15
Add an [invert:<mode> texture modifier
Thomas--S
2016-09-14
Allow escaping of texture names when passed as an argument to a modifier
sfan5
2016-08-12
Add an [opacity:<r> texture modifier. Makes the base image transparent accord...
Thomas--S
2016-05-09
Add [resize texture modifier Resizes the texture to the given dimensions.
SmallJoker
2016-04-25
tile.cpp: Automatically upscale lower resolution texture
SmallJoker
2016-04-07
Re-add and disable blit_with_interpolate_overlay
kwolekr
2016-04-06
Fix compiler warnings from "Add an option to colorize to respect the destinat...
Samuel Sieb
2016-04-03
Add an option to colorize to respect the destination alpha
Samuel Sieb
2016-03-19
Clean up Strfnd
ShadowNinja
2015-10-16
Refactor thread utility interface
kwolekr
2015-08-25
Change i++ to ++i
David Jones
2015-08-23
Clean up threading
ShadowNinja
2015-08-20
Remove use of engine sent texture tiling flags - theyre no longer needed
RealBadAngel
2015-08-02
src/client/tile.cpp: Fix reference counting
Břetislav Štec
2015-07-21
Add wielded (and CAOs) shader
RealBadAngel
2015-07-16
Fix relief mapping issues
RealBadAngel
2015-06-27
Add minimap feature
RealBadAngel
2015-04-26
Fix fast leaves with texture_clean_transparent enabled.
Aaron Suen
2015-04-01
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
Clean scaling pre-filter for formspec/HUD.
Aaron Suen
2015-03-31
Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...
Aaron Suen
2015-03-23
Fix for sun/moon tonemaps: don't upscale 1px images.
Aaron Suen
2015-03-22
Fix composite textures with texture_min_size. Moved upscaling of textures to ...
Aaron Suen
2015-03-20
Configurable automatic texture scaling and filtering at load time.
Aaron Suen
2015-03-07
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-05
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...
Loic Blot