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path: root/src/client/tile.cpp
AgeCommit message (Expand)Author
2018-09-29Software inventorycube (#7651)Vitaliy
2018-03-11Android build fixes for c++11stujones11
2018-03-10Drop texture file list cache (#6660)Vitaliy
2017-11-17Load files from subfolders in texturepacksnumber Zero
2017-11-04Do not scale texture unless necessary.Lars Hofhansl
2017-10-15Real global textures (#6105)Vitaliy
2017-08-19Code modernization: subfolders (#6283)Loïc Blot
2017-08-15Modernize client code (#6250)Loïc Blot
2017-06-26Isolate irrlicht references and use a singleton (#6041)Loïc Blot
2017-06-11Remove threads.h and replace its definitions with their C++11 equivalents (#5...ShadowNinja
2017-06-06Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot
2017-06-04C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot
2017-05-19Do not create dummy normalmaps (#4180)you
2017-04-17Remove an unused variable in Android BuildLoic Blot
2017-04-16Android progressbar fix (#5601)Loïc Blot
2017-04-08Hardware coloring for itemstacksDániel Juhász
2017-03-24Tile.cpp: Fix MSVC build broken by 072bbbaSmallJoker
2017-03-22Some performance optimizations (#5424)Loïc Blot
2017-02-05Prevent SIGFPE on entity tile loading issue. (#5178)Auke Kok
2017-01-30Add multiply texture modifiersapier
2017-01-23Add hardware node coloring. Includes:Dániel Juhász
2017-01-02Added "[sheet" to the texture special commands.Luke Puchner-Hardman
2016-12-26Irrlicht 1.9 supportsfan5
2016-09-15Add an [invert:<mode> texture modifierThomas--S
2016-09-14Allow escaping of texture names when passed as an argument to a modifiersfan5
2016-08-12Add an [opacity:<r> texture modifier. Makes the base image transparent accord...Thomas--S
2016-05-09Add [resize texture modifier Resizes the texture to the given dimensions.SmallJoker
2016-04-25tile.cpp: Automatically upscale lower resolution textureSmallJoker
2016-04-07Re-add and disable blit_with_interpolate_overlaykwolekr
2016-04-06Fix compiler warnings from "Add an option to colorize to respect the destinat...Samuel Sieb
2016-04-03Add an option to colorize to respect the destination alphaSamuel Sieb
2016-03-19Clean up StrfndShadowNinja
2015-10-16Refactor thread utility interfacekwolekr
2015-08-25Change i++ to ++iDavid Jones
2015-08-23Clean up threadingShadowNinja
2015-08-20Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel
2015-08-02src/client/tile.cpp: Fix reference countingBřetislav Štec
2015-07-21Add wielded (and CAOs) shaderRealBadAngel
2015-07-16Fix relief mapping issuesRealBadAngel
2015-06-27Add minimap featureRealBadAngel
2015-04-26Fix fast leaves with texture_clean_transparent enabled.Aaron Suen
2015-04-01Move globals from main.cpp to more sane locationsCraig Robbins
2015-04-01Clean scaling pre-filter for formspec/HUD.Aaron Suen
2015-03-31Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen
2015-03-23Fix for sun/moon tonemaps: don't upscale 1px images.Aaron Suen
2015-03-22Fix composite textures with texture_min_size. Moved upscaling of textures to ...Aaron Suen
2015-03-20Configurable automatic texture scaling and filtering at load time.Aaron Suen
2015-03-07For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins
2015-03-05Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot