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minetest.git
clamp
dual_wielding
find_nodes_in_area
handswap_keybind
hud_font_style
itemmeta_restrictions
mirror_hands
physics
serversoundpack
stencil_shadows
wield_animation
lizzy's patches for luanti
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tile.cpp
Age
Commit message (
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Author
2015-08-20
Remove use of engine sent texture tiling flags - theyre no longer needed
RealBadAngel
2015-08-02
src/client/tile.cpp: Fix reference counting
Břetislav Štec
2015-07-21
Add wielded (and CAOs) shader
RealBadAngel
2015-07-16
Fix relief mapping issues
RealBadAngel
2015-06-27
Add minimap feature
RealBadAngel
2015-04-26
Fix fast leaves with texture_clean_transparent enabled.
Aaron Suen
2015-04-01
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
Clean scaling pre-filter for formspec/HUD.
Aaron Suen
2015-03-31
Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...
Aaron Suen
2015-03-23
Fix for sun/moon tonemaps: don't upscale 1px images.
Aaron Suen
2015-03-22
Fix composite textures with texture_min_size. Moved upscaling of textures to ...
Aaron Suen
2015-03-20
Configurable automatic texture scaling and filtering at load time.
Aaron Suen
2015-03-07
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-05
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...
Loic Blot