Age | Commit message (Expand) | Author |
---|---|---|
2022-07-09 | Release shadow mapping resources when not needed (#12497) | x2048 |
2022-05-26 | Force-update shadows when the world is changed (#12364) | x2048 |
2022-05-21 | Improve shadow filters (#12195) | x2048 |
2022-04-30 | Deal with compiler warnings | sfan5 |
2022-04-14 | Implement shadow offsets for the new SM distortion function (#12191) | x2048 |
2022-04-07 | Adjust shadowmap distortion to use entire SM texture (#12166) | x2048 |
2022-03-31 | Tune shadow perspective distortion (#12146) | x2048 |
2022-03-26 | Add API to control shadow intensity from the game/mod (#11944) | x2048 |
2022-03-07 | Correct normal bias for entities | Dmitry Kostenko |
2021-08-12 | Move updating shadows outside of RenderingCore::drawAll. (#11491) | x2048 |
2021-07-25 | Distribute shadow map update over multiple frames to reduce stutter (#11422) | x2048 |
2021-06-06 | Shadow mapping render pass (#11244) | Liso |