| Age | Commit message (Expand) | Author |
|---|---|---|
| 2023-03-11 | Scale culler steps proportionally to the mesh sizes (#13250) | x2048 |
| 2023-02-22 | Fix a -Wreorder warning | DS |
| 2023-02-08 | Generalize mesh chunking, and make it configurable. (#13179) | lhofhansl |
| 2023-01-31 | 8x block meshes (#13133) | x2048 |
| 2023-01-06 | Occlusion culling algorithm based on recursive descend (#13104) | x2048 |
| 2022-09-18 | Client map: do frustum culling via planes (#12710) | DS |
| 2022-05-22 | Fixes needed to use irrArray backed by std::vector (#12263) | paradust7 |
| 2022-05-08 | Consolidate some data structures in MapBlockMesh | sfan5 |
| 2022-04-02 | Add depth sorting for node faces (#11696) | x2048 |
| 2021-01-22 | Remove dead code (#10845) | rubenwardy |
| 2020-12-05 | Implement mapblock camera offset correctly (#10702) | hecks |
| 2020-10-17 | Remove all bump mapping and parallax occlusion related code. | Lars |
| 2020-10-05 | Remove unused functions reported by cppcheck (#10463) | SmallJoker |
| 2018-11-28 | Move client-specific files to 'src/client' (#7902) | Quentin Bazin |
