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path: root/src/client/game.cpp
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2022-09-30Implement tool use soundssfan5
2022-09-30Clean up Game::handleDigging() and some related partssfan5
2022-09-30Improve double tap for jump detection (#12793)Muhammad Rifqi Priyo Susanto
2022-09-29Bloom (#12791)x2048
Adds configurable light exposure control and bloom effect (light bleeding) with client-side settings.
2022-09-29Add crosshair support for Android (#7865)Muhammad Rifqi Priyo Susanto
If enabled, a crosshair will be shown to select object. This will give Android players a way to play like they play on desktop. On third-person back camera mode, player is forced to use crosshair. On third-person front camera mode, player is unable to select anything. Co-authored-by: ROllerozxa <temporaryemail4meh+github@gmail.com> Co-authored-by: rubenwardy <rw@rubenwardy.com>
2022-09-27Pause shader animation timer in singleplayer pause menu (#12766)DS
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-16Add paramtype2s for 4 horizontal rotations and 64 colors (#11431)Wuzzy
4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits. It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir). color4dir is like colorfacedir, but you get 64 colors instead of only 8.
2022-09-06Code optimizations / refactor (#12704)Herman Semenov
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com> Co-authored-by: sfan5 <sfan5@live.de>
2022-08-17Use Sky class to obtain directional light source position for shadows (#12662)x2048
* Also remove unused Sky::getSkyBodyOrbitTilt method Fixes misalignment of sun position and shadow direction at high tilt values.
2022-08-13Reduce the use of porting::getTimeMs() when rendering frames (#12679)x2048
* Avoid calling TimeTaker too frequently in renderMapXXX * Calculate animation timer once per frame * Remove code that breaks rendering frame at 2000ms Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: sfan5 <sfan5@live.de>
2022-07-30Fix some warnings (#12615)rubenwardy
2022-07-29Allow direction keys with autoforward againsfan5
This was unintentionally removed in commit 1d69a23. fixes #12048
2022-07-19Restore flags texture to fix interlaced stereo mode (#12560)x2048
2022-07-09Enforce limits of settings that could cause buggy behaviour (#12450)SmallJoker
Enforces the setting value bounds that are currently only limited by the GUI (settingtypes.txt).
2022-07-02Allow to set maximum star opacity at daytime (#11663)Wuzzy
2022-06-26Fix two memleak reports from Coverity (#12466)JosiahWI
2022-06-20Re-order sound-related code (#12382)SmallJoker
Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated 'fade' and 'pitch' values on server-side where only one was used anyway. SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included. Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the future. Per-type version numbers are kept for now as a safety rope in a special case.
2022-06-11No damage effects on hp_max change (#11846)Lars Müller
2022-06-05Add register dialog to separate login/register (#12185)rubenwardy
New users find Minetest's account system confusing. This change moves username/password to a new dialog, with login and register buttons added to the Join Game tab. The old registration confirmation dialog is removed in favour of the new dialog. Fixes #8138
2022-06-03Properly keep noclip state in Game and ClientMapsfan5
2022-05-09HUD: Update selection mesh every frame (#12270)Lars Müller
Fixes outdated selection boxes after entity property changes.
2022-05-04Make logging cost free when there is no output target (#12247)paradust7
The logging streams now do almost no work when there is no output target for them. For example, if LL_VERBOSE has no output targets, then `verbosestream << x` will return a StreamProxy with a null target. Any further `<<` operations applied to it will do nothing.
2022-05-03Fix broken FPS/dtime counters in debug infosfan5
was broken by a89afe1229e327da3c397a3912b2d43d2196ea2b
2022-04-30Deal with compiler warningssfan5
2022-04-28Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)paradust7
Keep code and use version check instead, for backwards compatibility
2022-04-21Fix some debug info showing despite being disabled in the UI (#12205)Lars Müller
2022-03-26Add API to control shadow intensity from the game/mod (#11944)x2048
* Also Disable shadows when sun/moon is hidden. Fixes #11972.
2022-03-05Readd basic_debug as a HUD flag (#12020)Lars Müller
2022-01-30Get rid of `basic_debug` last minutesfan5
This isn't a revert but rather just disables the codepaths. also see #12011
2022-01-27Rework drawtime and related timekeeping code to use microsecondssfan5
2022-01-27Automatically migrate client mod storage (#11960)Jude Melton-Houghton
2022-01-22Fix consistency of sky sun/moon texture behavioursfan5
Also cleans up related code somewhat.
2022-01-09Restore pass-through of direction keys (#11924)sfan5
This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
2021-12-29Socket-related cleanupssfan5
Improve error handling on Windows and reduce the size of the `Address` class
2021-12-13Disable inventory if player's inventory formspec is blank (#11827)ROllerozxa
2021-12-13Remove creative/damage info in Esc/Pause menuWuzzy
2021-12-05Fix various code & correctness issues (#11815)sfan5
2021-11-01Localize error messages in mainmenu (#11495)Riceball LEE
Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-10-31Fix number of tool uses being off by 1..32767 (#11110)Wuzzy
2021-10-20Add no_texture.png as fallback for unspecified texturesWuzzy
2021-09-27Order drawlist by distance to the camera when rendering (#11651)x2048
2021-09-26Touch UI support for desktop builds (#10729)TheBrokenRail
2021-09-19Fix client-side performance of chat UI (#11612)DS
2021-09-11Make sure relevant std::stringstreams are set to binarysfan5
2021-08-27Joystick sensitivity for player movement (#11262)NeroBurner
This commit deprecates the forward, backward, left, and right binary inputs currently used for player movement in the PlayerControl struct. In their place, it adds the movement_speed and movement_direction values, which represents the player movement is a polar coordinate system. movement_speed is a scalar from 0.0 to 1.0. movement_direction is an angle from 0 to +-Pi: FWD 0 _ LFT / \ RGT -Pi/2 | | +Pi/2 \_/ +-Pi BCK Boolean movement bits will still be set for server telegrams and Lua script invocations to provide full backward compatibility. When generating these values from an analog input, a direction is considered active when it is 22.5 degrees away from either orthogonal axis. Co-authored-by: Markus Koch <markus@notsyncing.net> Co-authored-by: sfan5 <sfan5@live.de>
2021-08-21Show status message when changing block bounds (#11556)Wuzzy
2021-08-19Add fwgettext util functionrubenwardy
2021-07-27Add bold, italic and monospace font styling for HUD text elements (#11478)sfan5
Co-authored-by: Elias Fleckenstein <eliasfleckenstein@web.de>
2021-07-25Distribute shadow map update over multiple frames to reduce stutter (#11422)x2048
Reduces stutter and freezes when playing. * Maintains double SM and SM Color textures * Light frustum update triggers incremental generation of shadow map into secondary 'future' textures. * Every incremental update renders a portion of the shadow draw list (split equally). * After defined number of frames (currently, 4), 'future' and 'current' textures are swapped, and DirectionalLight 'commits' the new frustum to use when rendering shadows on screen. Co-authored-by: sfan5 <sfan5@live.de>
2021-07-12Fix revoke debug privs not reliably turn off stuff (#11409)Wuzzy