Age | Commit message (Expand) | Author |
---|---|---|
2022-06-03 | Properly keep noclip state in Game and ClientMap | sfan5 |
2022-05-22 | Fixes needed to use irrArray backed by std::vector (#12263) | paradust7 |
2022-04-30 | Deal with compiler warnings | sfan5 |
2022-04-07 | Adjust shadowmap distortion to use entire SM texture (#12166) | x2048 |
2022-04-07 | Disentangle map implementations (#12148) | Jude Melton-Houghton |
2022-04-02 | Add depth sorting for node faces (#11696) | x2048 |
2021-09-27 | Order drawlist by distance to the camera when rendering (#11651) | x2048 |
2021-07-25 | Distribute shadow map update over multiple frames to reduce stutter (#11422) | x2048 |
2021-06-06 | Shadow mapping render pass (#11244) | Liso |
2021-05-03 | refacto: protect some RenderingEngine::get_scene_manager | Loic Blot |
2020-12-05 | Implement mapblock camera offset correctly (#10702) | hecks |
2019-08-13 | Better F6 profiler (#8750) | SmallJoker |
2018-11-28 | Move client-specific files to 'src/client' (#7902) | Quentin Bazin |