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path: root/src/client/clientmap.h
AgeCommit message (Expand)Author
2022-06-03Properly keep noclip state in Game and ClientMapsfan5
2022-05-22Fixes needed to use irrArray backed by std::vector (#12263)paradust7
2022-04-30Deal with compiler warningssfan5
2022-04-07Adjust shadowmap distortion to use entire SM texture (#12166)x2048
2022-04-07Disentangle map implementations (#12148)Jude Melton-Houghton
2022-04-02Add depth sorting for node faces (#11696)x2048
2021-09-27Order drawlist by distance to the camera when rendering (#11651)x2048
2021-07-25Distribute shadow map update over multiple frames to reduce stutter (#11422)x2048
2021-06-06Shadow mapping render pass (#11244)Liso
2021-05-03refacto: protect some RenderingEngine::get_scene_managerLoic Blot
2020-12-05Implement mapblock camera offset correctly (#10702)hecks
2019-08-13Better F6 profiler (#8750)SmallJoker
2018-11-28Move client-specific files to 'src/client' (#7902)Quentin Bazin