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client.h
Age
Commit message (
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Author
2011-04-21
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-10
new object system
Perttu Ahola
2011-04-08
Some progress on transitioning from MapBlockObject to ActiveObject.
Perttu Ahola
2011-04-04
Chests work now!
Perttu Ahola
2011-04-04
fully implemented the sign with the new framework
Perttu Ahola
2011-04-04
Node metadata framework
Perttu Ahola
2011-04-04
Made a proper queued thread to client for handling some block mesh updates. A...
Perttu Ahola
2011-04-03
commit before some more radical changes
Perttu Ahola
2011-02-28
A third try on terrain generation. No trees yet.
Perttu Ahola
2011-02-21
Temporary commit; lots of test code and stuff
Perttu Ahola
2011-01-26
Reworked texture, material, mineral and whatever handling
Perttu Ahola
2011-01-17
old water removed, some fixes here and there
Perttu Ahola
2011-01-07
removed Client::isFetchingBlocks
Perttu Ahola
2010-12-26
drawing range updater update and myrand() (but not usage of it)
Perttu Ahola
2010-12-26
new viewing range updater algorithm
Perttu Ahola
2010-12-24
base stuff for item->object conversion
Perttu Ahola
2010-12-23
changes to handing of digging (non backwards-compatible i guess)
Perttu Ahola
2010-12-23
fixed crack animation timing in client
Perttu Ahola
2010-12-22
crafting system!
Perttu Ahola
2010-12-21
Cracking blocks while digging
Perttu Ahola
2010-12-20
working time-of-day sending from server to client
Perttu Ahola
2010-12-19
added dedicated server build without irrlicht
Perttu Ahola
2010-12-19
day/night working client side
Perttu Ahola
2010-12-18
before daynight mesh cache
Perttu Ahola
2010-12-18
before adding day/night lighting
Perttu Ahola
2010-12-14
tinkering around
Perttu Ahola
2010-12-14
in before messing with face drawing orientation
Perttu Ahola
2010-11-29
license stuff
Perttu Ahola
2010-11-29
fixed face updating slowness bug
Perttu Ahola
2010-11-27
Working version before block send priorization update
Perttu Ahola
2010-11-27
Initial files
Perttu Ahola