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path: root/src/client.h
AgeCommit message (Expand)Author
2012-12-02ShaderSource and silly example shadersKahrl
2012-11-26Default server step to 0.1s and sync object/player update intervals to itPerttu Ahola
2012-07-24Detached inventoriesPerttu Ahola
2012-07-22minetest.register_on_player_receive_fields()Perttu Ahola
2012-06-17Optimize headersPerttu Ahola
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola
2012-06-03Implement sign using form field protocolPerttu Ahola
2012-03-31Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola
2012-03-25Almost support loading sounds from serverPerttu Ahola
2012-03-25Texture cache -> Media cache WIPPerttu Ahola
2012-03-25Cache textures by checksumJonathan Neuschäfer
2012-03-24Lua API for playing soundsPerttu Ahola
2012-03-24Add event manager and use it to trigger soundsPerttu Ahola
2012-03-24c55sound continuedPerttu Ahola
2012-03-24celeron55's sound system initial frameworkPerttu Ahola
2012-03-18Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola
2012-03-16Move ClientMap to clientmap.{h,cpp}Perttu Ahola
2012-03-15Add Client::getEnv() and remove some unnecessary wrappersPerttu Ahola
2012-03-15MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl
2012-03-10Chat console, including a number of rebases and modifications.Kahrl
2012-01-22Client-side prediction of inventory changes, and some inventory menu fixesKahrl
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ...Kahrl
2012-01-02Texture cache on client (mostly made by sapier) (breaks network compatibility)Perttu Ahola
2012-01-02Add InvRef and InvStack (currently untested and unusable)Perttu Ahola
2011-11-29CraftItem rework and Lua interfaceKahrl
2011-11-29Crafting definition in scriptsPerttu Ahola
2011-11-29Node definition namesPerttu Ahola
2011-11-29Improve loading screen and protocolPerttu Ahola
2011-11-29Clean mapnode.h and fix other files accordinglyPerttu Ahola
2011-11-29Properly update textures in node definitionsPerttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola
2011-10-20Improve Connection with threading and some kind of congestion controlPerttu Ahola
2011-10-17Display RTT (round trip time, ping) on client status textPerttu Ahola
2011-10-15Handle death and respawn betterPerttu Ahola
2011-10-15Improve mobv2Perttu Ahola
2011-10-15mobv2Perttu Ahola
2011-09-19Added sprite extruderKahrl
2011-09-08attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something ...Kahrl
2011-09-08Collected and moved existing camera infrastructure from game.cpp to camera.cp...Kahrl
2011-09-07Removed unused camera_position and camera_direction fields from Client. Moved...Kahrl
2011-09-07Display which tool the player is holdingJacobF
2011-08-22Change way commands are displayed in chat windowGiuseppe Bilotta
2011-08-11Clients inform server on wielded itemGiuseppe Bilotta
2011-08-11Keep track of player itemGiuseppe Bilotta
2011-08-11Refactor player's eye position codingGiuseppe Bilotta
2011-07-01made screen go slightly blue when underwaterPerttu Ahola
2011-06-27map unloading is now a whole lot betterPerttu Ahola
2011-06-26even more code refactoringPerttu Ahola