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AgeCommit message (Expand)Author
2015-04-17Refactor around translatePasswordest31
2015-03-31Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.Loic Blot
2015-03-27Change error_message from wstring to stringShadowNinja
2015-03-16Move client packet generators to dedicated functions for:Loic Blot
2015-03-15Finer progress bar updates when initializing nodesest31
2015-03-13Prepare Protocol v25 init & authentication.Loic Blot
2015-03-13Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPA...Loic Blot
2015-03-13Rename some packet and handlers to <packet>_Legacy name for compat layer betw...Loic Blot
2015-03-06Clean up database API and save the local map on an intervalShadowNinja
2015-03-05Performance improvement: Use std::list instead of std::vector for request_med...Loic Blot
2015-03-05Remove Queue class which uses std::list and use native std::queueLoic Blot
2015-02-16[Patch 2/4] Network rework: packet writing, sending and cleanupsLoic Blot
2015-02-11Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins
2015-02-11Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha...Craig Robbins
2015-02-11Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins
2015-02-10Network Layer 7 rework (Packet handling)Loic Blot
2015-01-31Fix local map saving when joining a local server from the server tabCraig Robbins
2015-01-18Fix all warnings and remove -Wno-unused-but-set cflagkwolekr
2015-01-09Fix memory leaks due to messed up memory handling for particles as well as th...sapier
2014-12-07Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins
2014-12-01Fix node 0,0,0 being highlighted when enable_node_highlighting == falseCraig Robbins
2014-11-26Fix client "double saving" simple singleplayer local mapsCraig Robbins
2014-11-19Add (optional) client-side saving of server map to disksfan5
2014-10-21Recalculate normals for cached meshes.RealBadAngel
2014-09-21Allow taking screenshots of formspecs and move message to chatBlockMen
2014-09-17Node highlighting.RealBadAngel
2014-05-07Fix heart + bubble bar size on different texture packssapier
2014-04-29Add download rate to media progress bar (non http mode only!)sapier
2014-04-19Bunch of small fixes (coding style, very unlikely errors, warning messages)sapier
2014-04-08Cleanup client init states by bumping protocol versionsapier
2014-03-12Pass arguments by referenceSelat
2014-03-04Fix rendering glitches when far from the center of the mapNovatux
2014-02-07Remove lots of dead codesapier
2014-02-01Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...Perttu Ahola
2014-02-01Add player:set_sky() with simple skybox supportPerttu Ahola
2014-01-26New HUD element - waypoint.RealBadAngel
2014-01-13Allow vertical axis particle rotation constraintkhonkhortisan
2014-01-10Make MutexQueue use jsemaphore for signalingsapier
2014-01-06Create new instance of mesh every time it's required (Solves #703)Perttu Ahola
2013-12-15Replace SimpleThread by JThread now implementing same featuressapier
2013-12-13Rewrite client media download and support hash-based remote downloadKahrl
2013-11-30Add minetest.swap_nodeNovatux
2013-09-15Always use builtin JThread librarykwolekr
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-08-13Remove farmeshKahrl
2013-07-20Add set_breath and get_breath to lua API.RealBadAngel
2013-06-23Add support for IPv6proller
2013-06-19Add drowningPilzAdam
2013-05-13Add progress bar to item visuals preloadingZeg9
2013-04-25Generalize hud_builtin_enable into hud_set_flagskwolekr