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client.h
Age
Commit message (
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Author
2015-04-17
Refactor around translatePassword
est31
2015-03-31
Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.
Loic Blot
2015-03-27
Change error_message from wstring to string
ShadowNinja
2015-03-16
Move client packet generators to dedicated functions for:
Loic Blot
2015-03-15
Finer progress bar updates when initializing nodes
est31
2015-03-13
Prepare Protocol v25 init & authentication.
Loic Blot
2015-03-13
Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPA...
Loic Blot
2015-03-13
Rename some packet and handlers to <packet>_Legacy name for compat layer betw...
Loic Blot
2015-03-06
Clean up database API and save the local map on an interval
ShadowNinja
2015-03-05
Performance improvement: Use std::list instead of std::vector for request_med...
Loic Blot
2015-03-05
Remove Queue class which uses std::list and use native std::queue
Loic Blot
2015-02-16
[Patch 2/4] Network rework: packet writing, sending and cleanups
Loic Blot
2015-02-11
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...
Craig Robbins
2015-02-11
Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha...
Craig Robbins
2015-02-11
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...
Craig Robbins
2015-02-10
Network Layer 7 rework (Packet handling)
Loic Blot
2015-01-31
Fix local map saving when joining a local server from the server tab
Craig Robbins
2015-01-18
Fix all warnings and remove -Wno-unused-but-set cflag
kwolekr
2015-01-09
Fix memory leaks due to messed up memory handling for particles as well as th...
sapier
2014-12-07
Performance of main client loop up to 2x faster In places, up to 3 times faster
Craig Robbins
2014-12-01
Fix node 0,0,0 being highlighted when enable_node_highlighting == false
Craig Robbins
2014-11-26
Fix client "double saving" simple singleplayer local maps
Craig Robbins
2014-11-19
Add (optional) client-side saving of server map to disk
sfan5
2014-10-21
Recalculate normals for cached meshes.
RealBadAngel
2014-09-21
Allow taking screenshots of formspecs and move message to chat
BlockMen
2014-09-17
Node highlighting.
RealBadAngel
2014-05-07
Fix heart + bubble bar size on different texture packs
sapier
2014-04-29
Add download rate to media progress bar (non http mode only!)
sapier
2014-04-19
Bunch of small fixes (coding style, very unlikely errors, warning messages)
sapier
2014-04-08
Cleanup client init states by bumping protocol version
sapier
2014-03-12
Pass arguments by reference
Selat
2014-03-04
Fix rendering glitches when far from the center of the map
Novatux
2014-02-07
Remove lots of dead code
sapier
2014-02-01
Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...
Perttu Ahola
2014-02-01
Add player:set_sky() with simple skybox support
Perttu Ahola
2014-01-26
New HUD element - waypoint.
RealBadAngel
2014-01-13
Allow vertical axis particle rotation constraint
khonkhortisan
2014-01-10
Make MutexQueue use jsemaphore for signaling
sapier
2014-01-06
Create new instance of mesh every time it's required (Solves #703)
Perttu Ahola
2013-12-15
Replace SimpleThread by JThread now implementing same features
sapier
2013-12-13
Rewrite client media download and support hash-based remote download
Kahrl
2013-11-30
Add minetest.swap_node
Novatux
2013-09-15
Always use builtin JThread library
kwolekr
2013-08-14
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-13
Remove farmesh
Kahrl
2013-07-20
Add set_breath and get_breath to lua API.
RealBadAngel
2013-06-23
Add support for IPv6
proller
2013-06-19
Add drowning
PilzAdam
2013-05-13
Add progress bar to item visuals preloading
Zeg9
2013-04-25
Generalize hud_builtin_enable into hud_set_flags
kwolekr
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