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path: root/src/client.cpp
AgeCommit message (Expand)Author
2013-01-07Fix buttons not working for Lua-triggered formspecssapier
2013-01-02Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from luasapier
2012-12-26Fix 'longjmp causes uninitialized stack frame' in cURLPilzAdam
2012-12-17Make m_media_fetch_threads to contain MediaFetchThread* instead of MediaFetch...Ilya Zhuravlev
2012-12-16Added ability to fetch media from remote server (using cURL library)Ilya Zhuravlev
2012-12-02Don't send player position from client to server if the player hasn't movedMirceaKitsune
2012-12-02ShaderSource and silly example shadersKahrl
2012-12-02Add setting preload_item_visualsPerttu Ahola
2012-12-02On-demand item meshes and texturesPerttu Ahola
2012-12-02Modify some client log message levelsPerttu Ahola
2012-11-26Default server step to 0.1s and sync object/player update intervals to itPerttu Ahola
2012-11-26Move util/serialize.h out from staticobject.h for smaller header dependenciesPerttu Ahola
2012-11-26New PROTOCOL_VERSION scheme (allow client to support a range of versions)Perttu Ahola
2012-11-25RealBadAngel's patch which allows the lua api to read pressed player keys. Th...MirceaKitsune
2012-11-25A bunch of fixesMirceaKitsune
2012-11-25Get the mesh working through the memory cache properly. Most credit goes to c...MirceaKitsune
2012-11-25Add a subfolder for models and transfer models from server to clientMirceaKitsune
2012-07-24Detached inventoriesPerttu Ahola
2012-07-22minetest.register_on_player_receive_fields()Perttu Ahola
2012-07-19Allow defining player's inventory form in LuaPerttu Ahola
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-17Initially split utility.h to multiple files in util/Perttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola
2012-06-03Implement sign using form field protocolPerttu Ahola
2012-05-19Log more stuff in Client::afterContentReceived()Perttu Ahola
2012-04-08Allow looping of local and positional soundsPerttu Ahola
2012-03-31Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola
2012-03-29added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl
2012-03-25Switch sound randomizer postfixes from N.ogg to .N.oggPerttu Ahola
2012-03-25Almost support loading sounds from serverPerttu Ahola
2012-03-25Texture cache -> Media cache WIPPerttu Ahola
2012-03-25Cache textures by checksumJonathan Neuschäfer
2012-03-24Lua API for playing soundsPerttu Ahola
2012-03-24Add event manager and use it to trigger soundsPerttu Ahola
2012-03-24c55sound continuedPerttu Ahola
2012-03-24celeron55's sound system initial frameworkPerttu Ahola
2012-03-21Profiler graphPerttu Ahola
2012-03-18Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola
2012-03-16Move ClientMap to clientmap.{h,cpp}Perttu Ahola
2012-03-15Add Client::getEnv() and remove some unnecessary wrappersPerttu Ahola
2012-03-15MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl
2012-03-10Chat console, including a number of rebases and modifications.Kahrl
2012-03-10Initial directory structure reworkPerttu Ahola
2012-02-05Players stay in environment even when dead, damage flash and fall damage fixesKahrl
2012-01-22Client-side prediction of inventory changes, and some inventory menu fixesKahrl
2012-01-22Node placement / mineral / serialization / iron freq / node_dig callbackKahrl
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ...Kahrl
2012-01-04Add missing checks to texture cachingPerttu Ahola
2012-01-02Use free rather than delete for malloc'd memoryPerttu Ahola
2012-01-02Texture cache on client (mostly made by sapier) (breaks network compatibility)Perttu Ahola