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path: root/src/client.cpp
AgeCommit message (Expand)Author
2012-03-18Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola
2012-03-16Move ClientMap to clientmap.{h,cpp}Perttu Ahola
2012-03-15Add Client::getEnv() and remove some unnecessary wrappersPerttu Ahola
2012-03-15MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl
2012-03-10Chat console, including a number of rebases and modifications.Kahrl
2012-03-10Initial directory structure reworkPerttu Ahola
2012-02-05Players stay in environment even when dead, damage flash and fall damage fixesKahrl
2012-01-22Client-side prediction of inventory changes, and some inventory menu fixesKahrl
2012-01-22Node placement / mineral / serialization / iron freq / node_dig callbackKahrl
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ...Kahrl
2012-01-04Add missing checks to texture cachingPerttu Ahola
2012-01-02Use free rather than delete for malloc'd memoryPerttu Ahola
2012-01-02Texture cache on client (mostly made by sapier) (breaks network compatibility)Perttu Ahola
2012-01-02Add InvRef and InvStack (currently untested and unusable)Perttu Ahola
2011-12-02Fix player double damagePerttu Ahola
2011-12-01Remove stuff made obsolete by making players more ActiveObject-like and raise...Perttu Ahola
2011-12-01Player-is-SAO WIPPerttu Ahola
2011-12-01Fix deadlock if MeshUpdateThread asks new textures while it is being stopped ...Perttu Ahola
2011-11-29CraftItem rework and Lua interfaceKahrl
2011-11-29Crafting definition in scriptsPerttu Ahola
2011-11-29Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...Perttu Ahola
2011-11-29Node definition namesPerttu Ahola
2011-11-29Cut down content transfer verbosityPerttu Ahola
2011-11-29Improve loading screen and protocolPerttu Ahola
2011-11-29Node definitions transferPerttu Ahola
2011-11-29Properly update textures in node definitionsPerttu Ahola
2011-11-29Sending of textures WIPPerttu Ahola
2011-11-29Tool definition transfer to clientPerttu Ahola
2011-11-29Make possible and do update textures in node definitions after late texture a...Perttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola
2011-11-29Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola
2011-11-07Make Connection::Receive return the data via a SharedBuffer reference, so the...Kahrl
2011-10-20Improve Connection with threading and some kind of congestion controlPerttu Ahola
2011-10-19Fix and tune block sendingPerttu Ahola
2011-10-17Display RTT (round trip time, ping) on client status textPerttu Ahola
2011-10-16Use the logger; also, default to not showing much crap in console. Use --info...Perttu Ahola
2011-10-15Make dungeon masters though and make oerkkis disappear when they get to you (...Perttu Ahola
2011-10-15Handle death and respawn betterPerttu Ahola
2011-10-15Improve mobv2Perttu Ahola
2011-10-15mobv2Perttu Ahola
2011-10-12Header file tweaking; mainly for speedPerttu Ahola
2011-09-26Merge branch 'view_bobbing_and_vielded_tool'Perttu Ahola
2011-09-26Merge remote-tracking branch 'darkrose/master'Perttu Ahola
2011-09-22Make client report a newer version number to the server than 2011-07-31 does ...0.2.20110922_1Perttu Ahola
2011-09-22added locking chests - clean patchdarkrose
2011-09-19Added sprite extruderKahrl
2011-09-08attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something ...Kahrl
2011-09-08Collected and moved existing camera infrastructure from game.cpp to camera.cp...Kahrl
2011-09-07Removed unused camera_position and camera_direction fields from Client. Moved...Kahrl