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AgeCommit message (Expand)Author
2011-04-23Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola
2011-04-21Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola
2011-04-11fixed warnings reported by cppcheckPerttu Ahola
2011-04-10new object systemPerttu Ahola
2011-04-08Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola
2011-04-06Made mesh update on node removal asynchronous on client, to reduce frametime ...Perttu Ahola
2011-04-06Made mesh update on node addition asynchronous on client, to reduce frametime...Perttu Ahola
2011-04-04Chests work now!Perttu Ahola
2011-04-04fully implemented the sign with the new frameworkPerttu Ahola
2011-04-04Node metadata frameworkPerttu Ahola
2011-04-04Made a proper queued thread to client for handling some block mesh updates. A...Perttu Ahola
2011-04-03Modified block mesh generation to have clearer input and output. Instead of b...Perttu Ahola
2011-04-03commit before some more radical changesPerttu Ahola
2011-04-03Removed lua stuffPerttu Ahola
2011-04-02commit before some radical changesPerttu Ahola
2011-03-02mapgen work-in-progressPerttu Ahola
2011-02-28A third try on terrain generation. No trees yet.Perttu Ahola
2011-02-24modified the build system of lua to a more minimal onePerttu Ahola
2011-02-23mainly work on object scripting apiPerttu Ahola
2011-02-21preliminary lua scripting framework for objectsPerttu Ahola
2011-02-21Temporary commit; lots of test code and stuffPerttu Ahola
2011-02-11now it works nicelyPerttu Ahola
2011-02-08bug-fixin'Perttu Ahola
2011-01-26Reworked texture, material, mineral and whatever handlingPerttu Ahola
2011-01-25Tweaking aroundPerttu Ahola
2011-01-23OMG! Main Menu!Perttu Ahola
2011-01-15Players are left on server while server is running. No passwords yet.Perttu Ahola
2011-01-07removed Client::isFetchingBlocksPerttu Ahola
2010-12-29tuned expired mesh updating while drawing a bitPerttu Ahola
2010-12-29A bit longer day and a bit shorter night. Client-side.Perttu Ahola
2010-12-27better debug output in segfaults and stack overflows in windowsPerttu Ahola
2010-12-26drawing range updater update and myrand() (but not usage of it)Perttu Ahola
2010-12-26new viewing range updater algorithmPerttu Ahola
2010-12-24disconnect method to connection to be used instead of just timing outPerttu Ahola
2010-12-24base stuff for item->object conversionPerttu Ahola
2010-12-23changes to handing of digging (non backwards-compatible i guess)Perttu Ahola
2010-12-23fixed crack animation timing in clientPerttu Ahola
2010-12-22crafting system!Perttu Ahola
2010-12-22some work-in-progressPerttu Ahola
2010-12-21organizing stuff.Perttu Ahola
2010-12-21Cracking blocks while diggingPerttu Ahola
2010-12-20working time-of-day sending from server to clientPerttu Ahola
2010-12-19added dedicated server build without irrlichtPerttu Ahola
2010-12-19day/night working client sidePerttu Ahola
2010-12-18before daynight mesh cachePerttu Ahola
2010-12-18before adding day/night lightingPerttu Ahola
2010-12-14tinkering aroundPerttu Ahola
2010-12-14in before messing with face drawing orientationPerttu Ahola
2010-12-13working nicelyPerttu Ahola
2010-11-29license stuffPerttu Ahola