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minetest.git
clamp
dual_wielding
find_nodes_in_area
handswap_keybind
hud_font_style
itemmeta_restrictions
mirror_hands
physics
serversoundpack
stencil_shadows
wield_animation
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client.cpp
Age
Commit message (
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Author
2012-01-22
Client-side prediction of inventory changes, and some inventory menu fixes
Kahrl
2012-01-22
Node placement / mineral / serialization / iron freq / node_dig callback
Kahrl
2012-01-12
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-04
Add missing checks to texture caching
Perttu Ahola
2012-01-02
Use free rather than delete for malloc'd memory
Perttu Ahola
2012-01-02
Texture cache on client (mostly made by sapier) (breaks network compatibility)
Perttu Ahola
2012-01-02
Add InvRef and InvStack (currently untested and unusable)
Perttu Ahola
2011-12-02
Fix player double damage
Perttu Ahola
2011-12-01
Remove stuff made obsolete by making players more ActiveObject-like and raise...
Perttu Ahola
2011-12-01
Player-is-SAO WIP
Perttu Ahola
2011-12-01
Fix deadlock if MeshUpdateThread asks new textures while it is being stopped ...
Perttu Ahola
2011-11-29
CraftItem rework and Lua interface
Kahrl
2011-11-29
Crafting definition in scripts
Perttu Ahola
2011-11-29
Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...
Perttu Ahola
2011-11-29
Node definition names
Perttu Ahola
2011-11-29
Cut down content transfer verbosity
Perttu Ahola
2011-11-29
Improve loading screen and protocol
Perttu Ahola
2011-11-29
Node definitions transfer
Perttu Ahola
2011-11-29
Properly update textures in node definitions
Perttu Ahola
2011-11-29
Sending of textures WIP
Perttu Ahola
2011-11-29
Tool definition transfer to client
Perttu Ahola
2011-11-29
Make possible and do update textures in node definitions after late texture a...
Perttu Ahola
2011-11-29
GameDef compiles
Perttu Ahola
2011-11-29
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
Allocate MapBlock::m_node_metadata on heap to allow less header bloat
Perttu Ahola
2011-11-07
Make Connection::Receive return the data via a SharedBuffer reference, so the...
Kahrl
2011-10-20
Improve Connection with threading and some kind of congestion control
Perttu Ahola
2011-10-19
Fix and tune block sending
Perttu Ahola
2011-10-17
Display RTT (round trip time, ping) on client status text
Perttu Ahola
2011-10-16
Use the logger; also, default to not showing much crap in console. Use --info...
Perttu Ahola
2011-10-15
Make dungeon masters though and make oerkkis disappear when they get to you (...
Perttu Ahola
2011-10-15
Handle death and respawn better
Perttu Ahola
2011-10-15
Improve mobv2
Perttu Ahola
2011-10-15
mobv2
Perttu Ahola
2011-10-12
Header file tweaking; mainly for speed
Perttu Ahola
2011-09-26
Merge branch 'view_bobbing_and_vielded_tool'
Perttu Ahola
2011-09-26
Merge remote-tracking branch 'darkrose/master'
Perttu Ahola
2011-09-22
Make client report a newer version number to the server than 2011-07-31 does ...
0.2.20110922_1
Perttu Ahola
2011-09-22
added locking chests - clean patch
darkrose
2011-09-19
Added sprite extruder
Kahrl
2011-09-08
attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something ...
Kahrl
2011-09-08
Collected and moved existing camera infrastructure from game.cpp to camera.cp...
Kahrl
2011-09-07
Removed unused camera_position and camera_direction fields from Client. Moved...
Kahrl
2011-09-07
Display which tool the player is holding
JacobF
2011-08-22
Fixed some protocol comment errors in clientserver.h and elsewhere
Perttu Ahola
2011-08-11
Notify other players of wielded item change
Giuseppe Bilotta
2011-08-11
Clients inform server on wielded item
Giuseppe Bilotta
2011-08-11
Keep track of player item
Giuseppe Bilotta
2011-08-11
Refactor player's eye position coding
Giuseppe Bilotta
2011-07-31
Merge remote-tracking branch 'origin/upstream'
Nils Dagsson Moskopp
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