Age | Commit message (Expand) | Author |
2013-05-21 | Fix disappearing of wielditem | PilzAdam |
2013-05-20 | Dont animate changing wielditem from hand to hand | PilzAdam |
2013-05-20 | Add a little animation when changing the wielded item | PilzAdam |
2013-05-18 | Fix math for isBlockInSight. Fixes #718 (client-side). | Aaron Suen |
2013-04-23 | Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0 | Perttu Ahola |
2013-04-11 | Swing the camera down when the player lands on the ground, based on the veloc... | MirceaKitsune |
2013-04-07 | fix mesh leak in camera class | sapier |
2013-04-03 | Fix camera "jumping" when attached and the parent goes too fast | Zeg9 |
2013-02-24 | Update Copyright Years | Sfan5 |
2013-02-24 | Change Minetest-c55 to Minetest | PilzAdam |
2013-01-03 | Tilt camera on player damage (tweaked by PilzAdam) | Jeija |
2012-12-02 | Smooth day-night transitions | Perttu Ahola |
2012-12-02 | Get rid of jordan4ibanez's insane digging animation speed | Perttu Ahola |
2012-12-02 | On-demand item meshes and textures | Perttu Ahola |
2012-11-10 | Add jordan4ibanez' better digging animation | PilzAdam |
2012-07-21 | Define M_PI on MSVC | Perttu Ahola |
2012-06-17 | Custom boxy nodes (stairs, slabs) and collision changes | Kahrl |
2012-06-17 | Properly and efficiently use split utility headers | Perttu Ahola |
2012-06-05 | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola |
2012-03-31 | Add 'fly' and 'fast' privileges and the underlying privileges-to-client system | Perttu Ahola |
2012-03-27 | Increase vertical FOV on lower aspect ratios (<16:10) | Perttu Ahola |
2012-03-24 | Digging and placing sounds | Perttu Ahola |
2012-03-24 | Add event manager and use it to trigger sounds | Perttu Ahola |
2012-03-24 | c55sound continued | Perttu Ahola |
2012-03-18 | Attempt to fix build for MSVC | Perttu Ahola |
2012-03-18 | Dynamic sky, fog and cloud colors; sun and moon | Perttu Ahola |
2012-03-16 | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola |
2012-03-10 | Set fixed FOV for the wielded item | Kahrl |
2012-03-10 | Make Camera::updateViewingRange more snappy in following the min/max settings | Perttu Ahola |
2012-03-10 | Fix and tune things, add tool "recharge" animation, add dummyball | Perttu Ahola |
2012-02-01 | Page up and down change the minimum viewing range | Kahrl |
2012-01-12 | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl |
2011-12-03 | inventorycube: use all three specified textures; also moved mesh creation / m... | Kahrl |
2011-12-02 | Show bare hand when no item is selected | Perttu Ahola |
2011-12-01 | Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock differently... | Kahrl |
2011-11-29 | Fix camera MaterialItem draw logic | Perttu Ahola |
2011-11-29 | Clean InventoryItem interface a bit | Perttu Ahola |
2011-11-29 | GameDef compiles | Perttu Ahola |
2011-11-29 | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola |
2011-11-29 | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola |
2011-10-18 | Try to tune fog to work well on high-end machines also | Perttu Ahola |
2011-10-18 | Tune map rendering and related diagnostics | Perttu Ahola |
2011-10-15 | Make view bobbing amount configurable | Perttu Ahola |
2011-10-12 | Header file tweaking; mainly for speed | Perttu Ahola |
2011-09-26 | Rotate wielded tool the right way and modify axe graphics accordingly | Perttu Ahola |
2011-09-26 | Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded t... | Perttu Ahola |
2011-09-21 | Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and... | Kahrl |
2011-09-21 | reduce view bobbing slightly | Kahrl |
2011-09-21 | Create a separate scene manager for the wielded tool. This fixes the glitchyn... | Kahrl |
2011-09-20 | fix a numerical problem, but tool is still jittery | Kahrl |