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path: root/doc/lua_api.txt
AgeCommit message (Collapse)Author
2013-03-236d facedirRealBadAngel
2013-03-21Support game-specific minetest.confPerttu Ahola
2013-03-21lua_api.txt: Document paths, games and common mod loadingPerttu Ahola
2013-03-17lua methods set_look_pitch and set_look_yawRealBadAngel
2013-03-17Allow minetest.after to take a variable number of argumentsJeija
2013-03-05Added method to get all registered recipes for item(node)RealBadAngel
2013-03-05Allow any character in formspec strings with escape charkwolekr
2013-02-24Add seed parameter for default and L-system treesRealBadAngel
2013-02-13Fix to on_rightclick not able to change wielded_itemRealBadAngel
2013-01-23Treegen update. Some new symbols. Speed up code a bit.RealBadAngel
2013-01-21add support for saving settings by lua command (server doesn't autosave on exit)sapier
2013-01-07Fix buttons not working for Lua-triggered formspecssapier
2013-01-07L-Systems treegen update.RealBadAngel
2013-01-04Implement textarea in formspec, a multiline input fieldJeija
2013-01-04Add on_rightclick(pos, node, clicker) callback for nodesPilzAdam
2013-01-02Add InvRef:get_location()Perttu Ahola
2013-01-02Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from luasapier
2012-12-30L-System treegenRealBadAngel
2012-12-17Add ability to change the itemstack in placenode callbacksPilzAdam
2012-12-01New elements in formspec, item_image and item_image_button.RealBadAngel
Fixed also game bug drawing dragged item behind fields, buttons etc.
2012-12-01Add the group attached_nodePilzAdam
Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
2012-11-30Add shutdown hook interface to Lua APIMatthew I
Scripts can call minetest.register_on_shutdown() to register a shutdown hook. Document that minetest.register_on_shutdown() callbacks may not be run If the server crashes, it is unlikely that callbacks registered using minetest.register_on_shutdown() will be called.
2012-11-26Bump version to 0.4.4 as this isn't compatible with 0.4.3Perttu Ahola
2012-11-25RealBadAngel's patch which allows the lua api to read pressed player keys. ↵MirceaKitsune
This should make it possible to change the player's animation based on what he is doing Correct lua api version number Always update animations and attachments after the entity is added to scene client side. Fixes animations not being applied in client initialization for some reason. Attachments should be re-tested now just to be safe. Fix a segmentation fault caused by reaching materials that didn't exist in a loop for setting texture
2012-11-25A bunch of fixesMirceaKitsune
No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
2012-11-25Update attachments at the ending of the addToScene function for parents. And ↵MirceaKitsune
with this... *drum roll* Client-side attachments are at last functional and stick visibly. Fix the last segmentation fault (apparently). So far attachments seem to be fully functional, although removing the parent causes children to go to origin 0,0,0 and possibly still cause such a fault (though this should already be addressed) Fix a bug in falling code where entities get stuck Also check if the parent has been removed server-side, and detach the child if so. Fixes children going to origin 0,0,0 when their parent is removed. Unset all attachment properties when permanently detaching (on both the client and server). Also store less data we don't need Create a separate function for detaching, and also update lua api documentation When a child is detached, update its position from the server to clients. This WILL cause it to get positioned slightly differently client side, as the server attachment system only copies parent origin and knows not about mesh / bone transformation. This prevents different clients seeing the object detached in different spots which is most correct Update the position of attached players to clients. An attached player will see himself move, but this is currently VERY ugly and laggy as it is done by the server (it probably must stay this way too) Use a different approach for locally attached players. This allows for smooth positio transitions to work, as well at the player turning around freely. Still buggy however
2012-11-25Framework for the attachment system, new object property which allows ↵MirceaKitsune
changing the color and alpha of mesh materials New object property which allows changing the color and alpha of mesh materials. Due to the current lighting systems it doesn't work yet, but the full implementation is there Framework for the attachment system, with no actual functionality yet Send bone and player object to the setAttachment function in content_sao.cpp, but we need a way to translate it there and send it to the client I will also want position and rotation offsets to be possible to apply to attachments Network object ID from server to client. This will be used to identify the parent client-side and know what to attach to
2012-11-25Get the new animation framework properly workingMirceaKitsune
Store start and end frames as v2f Also move bone animations to their own function instead of object properties
2012-11-25Joint positioning and rotation code, and fix a problem related to their lua APIMirceaKitsune
Attempt to move the animation system to a more correct implementation, rather than using object properties. Incomplete and breaks functionality
2012-11-25Allow the LUA API to set animations to meshes as well as the animation ↵MirceaKitsune
speed. Also update animations only when needed. Support for animation blending, though for some reason it doesn't work. Don't enable animation transitions by default for many reaosons Object property to store individual bone positions. LUA can specify a bone name followed by a bone position. No functionality yet. Bone rotation to be added in the following commit Same system for bone rotation, plus a few other things I missed
2012-11-25Get the mesh working through the memory cache properly. Most credit goes to ↵MirceaKitsune
celeron55 for the help on this code Get the texture from memory as well Add .x to the list of supported formats Update LUA API documentation
2012-11-08Adding background to FormspecRealBadAngel
2012-11-03Merge pull request #243 from xyzz/liquid_renewablePilzAdam
Add liquid_renewable property, allow non-renewable liquids.
2012-11-01Add falling_node to special groups in lua-api.txtPilzAdam
2012-09-09Add nodedef.on_blast() to lua_api.txt in order to support chained explosions ↵Perttu Ahola
of any explosives
2012-09-09Add dtime_s to entity activationPerttu Ahola
2012-09-09Fix ObjectRef:punch()Perttu Ahola
2012-09-07Add liquid_renewable property.Ilya Zhuravlev
2012-09-02Add overridable function for handling dropped items from nodesPerttu Ahola
2012-09-01Add bouncy node groupPerttu Ahola
2012-09-01Add disable_jump and fall_damage_add_percent node groupsPerttu Ahola
2012-09-01Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev
2012-08-12Add ban management routines to Lua APIMatthew I
Those functions are: * minetest.get_ban_list() * minetest.get_ban_description(ip_or_name) * minetest.ban_player(name) * minetest.unban_player_or_ip(ip_or_name)
2012-08-12Extend Lua API in order to implement chat commandsMatthew I
minetest.get_server_status() minetest.request_shutdown() EnvRef:clear_objects()
2012-07-27Experimental-ish rollback functionalityPerttu Ahola
2012-07-26Working group-shapeless and multigroup recipesPerttu Ahola
2012-07-25Add special return value -1 to inventry callbacksPerttu Ahola
2012-07-25Improve inventory callbacks a bitPerttu Ahola
2012-07-25Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola
2012-07-24Detached inventoriesPerttu Ahola