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path: root/doc/lua_api.txt
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2023-03-07Dual wieldingLizzy Fleckenstein
2023-03-01Document that item_image_button[] name is non-optionalDS
2023-02-27Add minetest.get_player_window_information() (#12367)rubenwardy
2023-02-26Sky: transmit body_orbit_tilt to client. (#13193)sofar
This obsoletes the current client-side setting entirely. The server can transmit the tilt to the client directly and will send 0.0f as default value. Co-authored-by: x2048 <codeforsmile@gmail.com> Co-authored-by: sfan5 <sfan5@live.de>
2023-02-20Add chat HUD flag (#13189)Alex
2023-02-18lua_api.txt: Explain what a float range isjordan4ibanez
2023-01-31Improve the documentation for chat command definition in lua_api.txt (#13168)kab0u
2023-01-21Use default values from cpp_api/s_env.cpp for register_abm in lua_api.txt ↵veprogames
(#13163)
2023-01-10Error when string.split is given empty separator (#13132)Jude Melton-Houghton
2023-01-06Add dynamic exposure correction (#12959)x2048
* Add uniform for frame delta time * Adjust exposure in logarithmic (EV) space * Add network support and LUA API * Add testing mod
2022-12-26Lua API: Document shader dependencies of set_lighting() (#13079)SmallJoker
2022-12-25Allow saturation to be controlled by the server. (#13075)lhofhansl
2022-12-24Add callback on_mapblocks_changedJude Melton-Houghton
2022-12-21Document the gain of auto-selected dig soundsGregor Parzefall
2022-12-15Use a Lua error handler that calls tostring (#11913)Jude Melton-Houghton
2022-12-04Expose dtime_s to LBM handlersfan5
2022-12-03Let mods choose a forceload limit (#13002)Jude Melton-Houghton
2022-12-03Add `minetest.get_mapgen_edges` (#12999)Jude Melton-Houghton
2022-11-28Add `minetest.get_game_info` and allow reading `game.conf` (#12989)Jude Melton-Houghton
Co-authored-by: sfan5 <sfan5@live.de>
2022-11-24Deprecate special handling of `${key}` syntax in metadata values (#12970)Jude Melton-Houghton
2022-11-24Add support for attached facedir/4dir nodes (#11432)Wuzzy
2022-11-16Warn about potential infinite loop in on_construct (#12967)Jude Melton-Houghton
Co-authored-by: sfan5 <sfan5@live.de>
2022-11-15game.conf: Add setting to use volatile a map backend (#12956)SmallJoker
2022-11-15Add MetaDataRef:get_keys (#12841)Jude Melton-Houghton
2022-11-09Fix typos and en_US/en_GB inconsistency in various files (#12902)Abdou-31
2022-10-30Allow rotating entity selectionboxes (#12379)Lars Müller
2022-10-22Add VoxelArea() constructor (#12886)Jude Melton-Houghton
2022-10-17Fix en_US/en_GB inconsistency in lua_api.txtAbdou-31
2022-10-17Fix typos in lua_api.txtAbdou-31
2022-10-09add an 'equals' method to ItemStack and compatibility w/ lua '==' (#12771)fluxionary
Co-authored-by: rubenwardy <rw@rubenwardy.com> Co-authored-by: sfan5 <sfan5@live.de>
2022-10-09Improve documentation for `liquid_alternative_*` (#12810)Wuzzy
2022-10-01Add an item pick up callback (2) (#7712)DS
Co-authored-by: SmallJoker <mk939@ymail.com> Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2022-10-01Improve crafting recipe documentation (#12806)Wuzzy
2022-09-30Implement tool use soundssfan5
2022-09-28Add zstd compression support (#12515)20kdc
2022-09-27Restore and enhance bouncy behavior (#11939)pecksin
2022-09-26Avoid duplication of mod metadata in memory (#12562)Jude Melton-Houghton
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-25Briefly explain how facedir rotations work (#11934)Aritz Erkiaga
2022-09-18Document minetest.parse_relative_number (#12576)Wuzzy
2022-09-16Add paramtype2s for 4 horizontal rotations and 64 colors (#11431)Wuzzy
4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits. It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir). color4dir is like colorfacedir, but you get 64 colors instead of only 8.
2022-09-12Fix trivial get_armor_groups documentation issue (#12760)wsor4035
2022-09-06Add documentation of sun/moon orientation/scale differences (#12145)DS
2022-08-13Allow buffer argument to VoxelManip:get_light_data (#12682)Jude Melton-Houghton
2022-08-02Run Minetest update checker on startup (#7629)SmallJoker
This feature is enabled by default for non-Android release builds. Package maintainers may use -DENABLE_UPDATE_CHECKER=0 to disable it. Co-authored-by: rubenwardy <rw@rubenwardy.com> Co-authored-by: sfan5 <sfan5@live.de>
2022-07-29Fix lua_api typo: animated_imagesWuzzy
2022-07-17More corrections to lua_api.txt (#12505)sfan5
2022-07-13Animated particlespawners and more (#11545)Lexi Hale
Co-authored-by: Lars Mueller <appgurulars@gmx.de> Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: Dmitry Kostenko <codeforsmile@gmail.com>
2022-07-03Fixed spelling inconsistency (#12504)Riley
coloured -> colored
2022-07-03FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453)Vincent Robinson
* FormSpec: 9-slice images and animated_images * Add fgimg_middle; clean up code * Address issues, add tests * Fix stupid error; bump formspec version * Re-add image[] elements without a size
2022-07-02Allow to set maximum star opacity at daytime (#11663)Wuzzy