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path: root/doc/lua_api.txt
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2017-11-06Lua_api.txt: Add documentation for 'eye_height' player object propertyparamat
2017-10-30Add sha1 to lua utils. (#6563)Rob Blanckaert
2017-10-29Biome API: Add decoration flags for underground decorationsparamat
Add "all_floors" and "all_ceilings" flags for simple and schematic decorations. Decorations are placed on all floor and/or ceiling surfaces. Decorations are placed before dungeon generation so placement in dungeons is not possible. Add 'getSurfaces()' function to mapgen.cpp that returns 2 arrays of y coordinates for all floor and ceiling surfaces in a specified node column. Move 'getHeight()' checks into DecoSimple and DecoSchematic. Delete 'getHeight()' functions.
2017-10-29Allow overriding tool capabilities through itemstack metadataraymoo
This makes it possible to modify the tool capabilities of individual itemstacks by calling a method on itemstack metadata references.
2017-10-28Fix default item callbacks to work with nil users (#5819)raymoo
* Fix default item callbacks to work with nil users * item.lua: Handle node drops for invalid players The if-condition for the dropping loop is the same as `inv`, which means that the 2nd possible definition of `give_item` is never used. Remove redundant `local _, dropped_item`
2017-10-23Lua_api.txt: Revert changes to NoiseParams format exampleMuhammad Rifqi Priyo Susanto
2017-10-23Improvements/fixes for noise parameter input in advanced settingsMuhammad Rifqi Priyo Susanto
Formspec input for each individual noise parameter and flag. Allow noise flags to be set in advanced settings, previously only settable in minetest.conf. Standardise 'group format' for noise parameters set in minetest.conf, as only these support noise flags. However the older 'single line' format is still accepted to support existing minetest.conf files. Therefore auto-generate minetest.conf.example with noise parameters in 'group format'. Setting 'type' in settingtypes.txt is now either 'noise_params_2D' or 'noise_params_3D', the dimension number is displayed in the advanced settings edit page.
2017-10-19Correct `prot_vers` in lua_api.txt.Auke Kok
We should avoid providing incorrect struct members in documentation since people will be coding based on them.
2017-10-15Real global textures (#6105)Vitaliy
* Real global textures * Add world-aligned textures * Update minimal to support world-aligned tiles * Update minimal
2017-10-10Simple decorations: Make 'place_offset_y' usable with simple decorationsparamat
Necessary for placing the base cube of 'plantlike_rooted' drawtype in the seabed instead of on it. Useful for placing decorations sunk into, or buried in, the ground.
2017-10-09Simple decorations: Add 'param2_max' parameter for random param2paramat
If 'param2_max' is not used, parameter 'param2' works as before for compatibility. If 'param2_max' is used, 'param2' and 'param2_max' become the lower and upper bounds of a per-decoration random param2.
2017-10-09Formspec: textarea with scrollbar improvementsadrido
Increase scrollrate depending on fontsize Scroll on mousewheel Allow scrolling and marking text on non writable textareas Update lua api about readonly mode Show scrollbar if text overflows
2017-10-09FormSpec : Add an auto vertical scrollbar to the textareaadelcoding1
2017-10-05Move register_on_modchannel_signal() (#6497)James Alexander Stevenson
Moved from lua_api.txt to client_lua_api.md.
2017-10-01Stratum ore: Allow use with no noise for simple horizontal strataparamat
If either of the 2 noise parameters are omitted the ore will occur from y_min to y_max in a simple horizontal stratum. As this does not compute noise performance improves, and is ideal for placing many layers. Clean up some nearby ore documentation.
2017-09-28Lua_api.txt: Clarify arguments of functions, plus some cleanupHybrid Dog
2017-09-28Document orientation parameter of set_attach (#6473)raymoo
2017-09-28Add static_save property to luaentites to not save them statically. (#5112)orwell96
* Add no_static_save property to luaentites to not save them statically. This allows for temporary objects that would get deleted anyway as soon as they are loaded again without the static saving overhead. * Use positive meaning for static_save object property * Invert meaning also for the LUA parameter Note: getboolfield() does not change &result when field does not exist, so it defaults to the default value in the header file, which is 'true'. * Extend push_object_properties()
2017-09-26Implement mod communication channels (#6351)Loïc Blot
Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method
2017-09-25Can_zoom player object property: Add missing documentationparamat
2017-09-19Rooted plantlike drawtype: Add remaining documentationparamat
Plus a small clarification of 'glasslike framed' documentation.
2017-09-18Leveled nodebox: Change levels from 1/63rds to 1/64thsparamat
Add missing documentation of leveled nodebox to lua_api.txt, plus a little cleaning up nearby.
2017-09-17Biome API: Revert biomes, decos, ores being relative to water levelparamat
Feature is unnecessary and would greatly complicate future development, it would also make 'get biome at pos' extremely complex. Mgv7: Revert option to repeat surface biomes in floatlands, which depended on the above.
2017-09-16Generate biomes: Recalculate biome at biome lower limitparamat
Prevents biome nodes passing below the defined y_min of that biome.
2017-09-15Customizeable max breath for players (#6411)SmallJoker
* Customizeable maximal breath for players
2017-09-14Object properties: Add 'glow', disables light's effect if negativeRob Blanckaert
The 'glow' value is added to the ambient light value. Negative 'glow' disables light's effect on object colour, for faking self-lighting, UI-style entities, or programmatic colouring in mods.
2017-09-12Fix core.wrap_text and make its behaviour consistent with the docssfan5
Code based on initial implementation by @dsohler.
2017-09-11Implement client node dig predictionAuke Kok
Dig prediction allows clients to remove dug nodes without waiting for server acknowledgement. This patch allows mods to override dig prediction, it can either be turned off or a different "prediction node" can be selected.
2017-09-11Allow the join/leave message to be overridden by mods.red-001
2017-09-10Schematic decorations: Add 'place_offset_y' placement parameterparamat
For precise control of schematic vertical position relative to the 'place_on' node. Avoids workarounds that add empty nodes to a schematic and therefore reduce performance. Also remove long-unused decoration cutoff code.
2017-09-04Implement minetest.register_can_bypass_userlimit (#6369)Loïc Blot
* Implement minetest.register_on_userlimit_check This new callback permits to bypass the max_users parameter with new mods condition, based on player name or IP Only one mod needs to permit it. Move core part for builtin privileges checks to builtin
2017-09-03Ores: Add stratum ore (#6352)Paramat
Creates a single undulating ore stratum that is continuous across mapchunk borders and horizontally spans the world. Due to being continuous is ideal for creating bands of alternative stone type running through cliffs and mountains, or underground layers. Add missing documentation of 'ore_param2' parameter.
2017-09-01Remove nodeupdate completely (#6358)Rui
2017-09-01Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)sapier
* Fix animation frame_speed and blend loosing precision due to incorrect data type Add lua function set_animation_frame_speed to update the frame speed without resetting the animation to start
2017-08-29Documentation for 'slippery' node group (#6345)Ben Deutsch
2017-08-29Fix mistake when calling on_priv_grant/revoke, and document them (#6341)rubenwardy
2017-08-27Lua API: Add function to deregister single biomes (#5445)zeuner
2017-08-27core.get_objects_inside_radius: Omit removed objects (#6318)you
Fixes #6294
2017-08-26Add '@n' escape sequences and some documentation on translated strings.Nathanaël Courant
2017-08-26Add on_grant and on_revoke callbacks (#4713)rubenwardy
* Add register_on_priv_grant/revoke, and on_grant/revoke to privs. Call from /grant and /revoke * Call on_grant and on_revoke callbacks from set_privs
2017-08-25Overlays for wield and inventory images (#6107)Dániel Juhász
* Overlays for wield and inventory images
2017-08-24Add clientside translations.Ekdohibs
2017-08-24Make entity selection and collision boxes independently settable (#6218)stujones11
* Make entity selection and collision boxes independently settable
2017-08-23Respect object property hp_max field for players (#6287)SmallJoker
* Respect object property hp_max field for players This allows modders to configure the maximal HP per player * Statbars: Downscale bar to full 20 HP when exceeding this value Add default max HP for players and breath constants to builtin Document the constants * Rename PLAYER_MAX_HP -> PLAYER_MAX_HP_DEFAULT
2017-08-20Minimap: Add new HUD flag for minimap radar modeparamat
Flag default is true to not change default behaviour. The existing minimap HUD flag remains the master control for minimap.
2017-08-20New version scheme (#6292)Loïc Blot
* Version changes: current dev version is now 0.5.0 * This change permit to have multi branches with various versions * Dev version is 0.5.0-dev and next release will be 0.5.0
2017-08-14Make dropped items colorableDániel Juhász
2017-08-13Add slippery group for nodes (players/items slide)Wuzzy
2017-08-13Trigger on_rightclick regardless on the formspec meta fieldSmallJoker
Document behaviour for older clients.
2017-07-27Add LuaEntity on_death callback (#6177)Loïc Blot
Add LuaEntity on_death callback This fixes #5474