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2017-04-22Add on_flood() callback.Auke Kok
This callback is called if a liquid definitely floods a non-air node on the map. The callback arguments are (pos, oldnode, newnode) and can return a `bool` value indicating whether flooding the node should be cancelled (`return true` will prevent the node from flooding). Documentation is added, the callback function was tested with a modified minetest_game. Note that `return true` will likely cause the node's `on_flood()` callback to be called every second until the node gets removed, so care must be taken to prevent many callbacks from using this return value. The current default liquid update interval is 1.0 seconds, which isn't unmanageable. The larger aim of this patch is to remove the lava cooling ABM, which is a significant cost to idle servers that have lava on their map. This callback will be much more efficient.
2017-04-21Soft node overlay (#5186)Dániel Juhász
This commit adds node overlays, which are tiles that are drawn on top of other tiles.
2017-04-20Light update for map blocksDániel Juhász
This is not really different from the light update of a voxel manipulator. This update does not assume that the lighting was correct before, therefore it is useful for correction. Also expose this function to the Lua API for light correction, and allow voxel manipulators not to update the light.
2017-04-19Tools: Fix tool digging speed limitHybrid Dog
2017-04-17Sneak: Add option for old move codeparamat
Temporary option for the old move code for specific old sneak behaviour. Enabled by setting the added 'new move' physics override to false. By default 'new move' is true.
2017-04-15Implement delayed server shutdown with cancelation (#4664)Loïc Blot
2017-04-08Hardware coloring for itemstacksDániel Juhász
Adds the possibility to colorize item stacks based on their metadata. In the item/node definition you can specify palette (an image file) and color (fallback color if the item has no palette or metadata). Then you can add palette_index to the metadata. Dropped itemstacks with different colors do not merge.
2017-04-08Document that write_json will error on unserializable types. (#5539)raymoo
Previously it was erroneously documented that it would save them as null.
2017-04-01First commit for fine pointed (#5485)MarkuBu
2017-03-30Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVELparamat
Add the missing paramtype2 for param2 controlling the liquid level inside the glasslike_framed drawtype. Add missing documentation of the feature to lua_api.txt. Update and improve comments for drawtype enumerations in nodedef.h.
2017-03-28Add functions to strip color information. (#5472)Diego Martínez
2017-03-20Firelike drawtype: Add missing docs for visual_scale in lua_api.txt (#5434)Paramat
2017-03-15lua_api: Document minetest.features (#5311)SmallJoker
2017-03-11Light calculation: New bulk node lighting codeDániel Juhász
This commit introduces a new bulk node lighting algorithm to minimize lighting bugs during l-system tree generation, schematic placement and non-mapgen-object lua voxelmanip light calculation. If the block above the changed area is not loaded, it gets loaded to avoid lighting bugs. Light is updated as soon as write_to_map is called on a voxel manipulator, therefore update_map does nothing.
2017-03-04Add minetest.spawn_falling_node(pos) (#5339)zaoqi
* Add minetest.spawn_falling_node(pos) * lua_api.txt: Add minetest.spawn_falling_node(pos) * Update minetest.spawn_falling_node(pos)
2017-03-04FormSpec: Add position and anchor elements (#5284)adelcoding1
2017-02-20Fix the documentation for `minetest.is_yes` (#5276)red-001
2017-02-10Correct lua_api.txt docs related to meta (#5198)rubenwardy
2017-02-08Add ModMetadata API (#5131)Loïc Blot
* mod can create a ModMetadata object where store its values and retrieve it. * Modmetadata object can only be fetched at mod loading * Save when modified using same time as map interval or at server stop * add helper function to get mod storage path * ModMetadata has exactly same calls than all every other Metadata
2017-02-04Add per-stack descriptions using ItemStack Metadatarubenwardy
2017-02-04Add ItemStack key-value meta storagerubenwardy
2017-01-30Add multiply texture modifiersapier
Allows colorizing of textures using a color multiplication method.
2017-01-28from_table: Fix crash for missing inventory or fieldSmallJoker
2017-01-28Make entity on_punch have same signature and behaviour as player on_punchsapier
2017-01-27Implement player attribute backend (#4155)Loïc Blot
* This backend permit mods to store extra players attributes to a common interface. * Add the obj:set_attribute(attr, value) Lua call * Add the obj:get_attribute(attr) Lua call Examples: * player:set_attribute("home:home", "10,25,-78") * player:get_attribute("default:mana") Attributes are saved as a json in the player file in extended_attributes key They are saved only if a modification on the attributes occurs and loaded when emergePlayer is called (they are attached to PlayerSAO).
2017-01-23core: Add dir_to_yaw and yaw_to_dir helpersAuke Kok
These are needed to go from things like entity yaw to a vector and vice versa.
2017-01-23Vector: Add vector.sort(a, b): return box edgesAuke Kok
This function returns the box corners of the smallest box that includes the two given coordinates.
2017-01-23Add hardware node coloring. Includes:Dániel Juhász
- Increase ContentFeatures serialization version - Color property and palettes for nodes - paramtype2 = "color", "colored facedir" or "colored wallmounted"
2017-01-21Add Entity get_texture_mod() to Lua APIsapier
Send texture modifier to clients connecting later too
2017-01-20Add chatcommand unregister and override API (#5076)Elijah Duffy
Introduces two functions to unregister and override chatcommands. minetest.unregister_chatcommand("<name>") and minetest.override_chatcommand("<name>", {<redifinition>})
2017-01-18Add particle animation, glowsfan5
This is implemented by reusing and extending the TileAnimation code for the methods used by particles.
2017-01-18Add minetest.player_exists() (#5064)rubenwardy
2017-01-16Rename ObjectRef methods to be consistent and predictablerubenwardy
2017-01-09Add staticdata parameter to add_entity (#5009)Rui
* Add staticdata parameter to add_entity * Add add_entity_with_staticdata to core.features
2017-01-05lua_api.txt: Add registered_chatcommands to global tablesLNJ
2017-01-04Expose and document chatcommands as minetest.registered_chatcommandsrubenwardy
2017-01-02Add 2D sheet animation for nodessfan5
2017-01-02Added "[sheet" to the texture special commands.Luke Puchner-Hardman
"[sheet:WxH:X,Y" assumes the base image is a tilesheet with W*H tiles on it and crops to the tile at position X,Y. Basically it works like "[verticalframe" but in 2D. For testing, I combined the four default_chest images into one.
2016-12-26Various anticheat improvementssfan5
* Calculate maximum interact distance from wielded tool * New "interacted_while_dead" cheat_type for the Lua API * Disallow dropping items while dead * Move player to spawn before resurrecting them
2016-12-22Bump version to 0.4.150.4.15sfan5
2016-12-07Simple deco: Allow setting param2 value on placementAuke Kok
Schematics can already be placed with a param2 value, but not simple 1-node plant decorations of the simple type. This adds a `param2` field to the simple deco type that is checked to be between 0 and 255, and put to the placed node at mapgen. This can be used to put a degrotate value in, or e.g. a fill value for leveltype nodes, or a place_param2 value at mapgen placement, or vary the shape of meshoptions plantlike drawtype.
2016-12-02Fix incorrect docs about minetest.hud_replace_builtin (#4833)Amaz
Fixes https://github.com/minetest/minetest/issues/4832
2016-12-02Very small documentation fix. (#4830)Bluebird
2016-12-01Lua_api.txt: Clarify use of looping soundsparamat
2016-11-28Allow restricting detached inventories to one playersfan5
This combats the problem of sending the hundreds of "creative" / "armor" or whatever detached invs that exist on popular servers to each and every player on join or on change of said invs.
2016-11-26Wieldhand: Allow overriding the handTeTpaAka
2016-11-23Make supplying empty formspec strings close the formspec (#4737)orwell96
This will only happen if the formname matches or if formname is "".
2016-11-18Particles: Make attached particle spawners respect the parent's yaworwell96
Position, velocity and acceleration vectors of particles are rotated by the yaw of the parent object so that they are truly relative to it. Clarify new attached particle spawner behavior in lua_api.txt.
2016-11-18Builtin/../item: Enable tool breaking soundsAuke Kok
If a tool wears out and is destroyed, it's itemstack count goes to 0, and we can optionally play a breaking sound. This patch implements playing a breaking sound when this occurs. Sounds need to be added to the tool itemdef registration as the sound name string in the .sound.breaks member.
2016-11-15Lua_api.txt: Naming convention for custom item/entity fieldsWuzzy
Custom (non-engine) field names of items and entities are allowed. This is now documented in lua_api.txt. Field names beginning with an underscore are now reserved for mod use, the engine must not introduce any fields beginning with an underscore.